Yep, yep, yep, i get it...
I will (try) to explain the thing...
The error comes mainly because i was focused on SoundTouchDLL.h. (Thanks to
Ludo).
That wrapper is for windows only.
Before to call a DSP-buffer-procedure, you must do :
FHandle := soundtouch_createInstance();
But the result of
Hi,
This morning, I saw on fpc-devel a message titled `CPPClass`, which made me
wonder if this keyword means what its name implies. Sadly though, there is not
much documentation on this subject (read: none I could find other than some
messages in the mailing list archive).
Is there anyone who
On Sat, 18 Jan 2014, Ewald wrote:
Hi,
This morning, I saw on fpc-devel a message titled `CPPClass`, which made me
wonder if this keyword means what its
name implies. Sadly though, there is not much documentation on this subject
(read: none I could find other than some
messages in the
On 18 Jan 2014, at 14:49, Michael Van Canneyt wrote:
CPPClass - to the best of my knowledge - does not work.
An attempt to implement it was made once, but never was finished.
That's why you don't find any documentation on it.
Yeah, that explains it indeed. Thanks for the pointer!
--
On 18.01.2014 13:45, Ewald wrote:
Hi,
This morning, I saw on fpc-devel a message titled `CPPClass`, which made
me wonder if this keyword means what its name implies. Sadly though,
there is not much documentation on this subject (read: none I could find
other than some messages in the mailing
On 18 Jan 2014, at 15:22, Sven Barth wrote:
On 18.01.2014 13:45, Ewald wrote:
Hi,
This morning, I saw on fpc-devel a message titled `CPPClass`, which made
me wonder if this keyword means what its name implies. Sadly though,
there is not much documentation on this subject (read: none I
what is the best method of coding a decision tree with options that have three
states and all options are additive?
clarification: i have a situation with 5 (at this time) options and all 5 are
three state... each option can be paired with all other options' states but may
NOT be paired