Hi everyone!
I am currently working through an older codebase in FPC (2.6.4, exclusively
on Linux and x86_64 target) that I will have to maintain. My task is to fix
some bugs and make things more efficient if possible. Now, one program uses
TGZFileStream to read from a lot (say, 1000 or more
On Thursday 24 December 2015 15:24:29 Paul Breneman wrote:
> Thanks for a simple IDE that a beginner can install. I've already
> posted a few links on my pages.
>
> At the bottom of this page:
>http://www.controlpascal.com/tutorial.htm
> it now leads here:
>
Hello.
I am happy to present ideU version 1.0.0.
ideU is a ide based on MSEide.
Multi languages, multi compilers (but fpc is the favorite ;-) ).
ideU is totally voice-assisted and integrate MSE and fpGUI designers.
=> https://github.com/fredvs/ideU
There are compiled binaries for Windows,
Thanks for all the links I appreciate it; I’ll look over these also and compare
them to FreeGLUT for my uses.
> On Dec 24, 2015, at 12:02 PM, Anthony Walter wrote:
>
> I recommend SDL 2.0.
>
> https://www.libsdl.org/download-2.0.php
>
> I have a complete pascal source code
> On Dec 24, 2015, at 12:28 PM, leledumbo wrote:
>
> FreeGLUT is a drop-in replacement for GLUT (well, minus some behavior
> difference which is documented in their website), so any GLUT program should
> work on FreeGLUT. The Pascal wrapper, however, is not the same
Hello,
Here is a minimal program, it doesn't work as I expected either because
there is a bug somewhere in the RTL, or, more probably, I misunderstood
something.
Basically, I am reading an UTF-8 encoded text from stdin, and collecting
it in a WideChar array. I am assigning UTF-8 string to a
On Thu, 24 Dec 2015, Lubos Pintes wrote:
Hello,
Here is a minimal program, it doesn't work as I expected either because
there is a bug somewhere in the RTL, or, more probably, I misunderstood
something.
Basically, I am reading an UTF-8 encoded text from stdin, and collecting
it in a
Ryan Joseph wrote:
> I’m trying to learn some basics of Windows and porting some OpenGL
> code. The first step is getting an OpenGL context prepared but I’m
> already stuck here.
>
I would recommend our Castle Game Engine
http://castle-engine.sourceforge.net/ . It can be used together with
On 12/24/2015 07:44 AM, Lubos Pintes wrote:
Hello,
Here is a minimal program, it doesn't work as I expected either because there is
a bug somewhere in the RTL, or, more probably, I misunderstood something.
Basically, I am reading an UTF-8 encoded text from stdin, and collecting it in a
WideChar