I tried using a core OpenGL context on my old MacBook (2010) and got a crash
from glGetString from the Pascal bindings (a legacy 2.x context doesn’t crash).
I pulled out the related functions from glext.pp where it crashes in
Load_GL_ARB_blend_func_extended from Load_GL_VERSION_3_3. It looks lik
Thanks for the tips and hints! I found this page also explaining well on
how to embed python bi-directionally in FPC.
https://docs.python.org/3.4/extending/embedding.html
The P4D code was very helpful as well. I stripped all the object and
component code and now have a working FPC only python bind