Re: [fpc-pascal] Here is real time graphics and physics simulation library

2022-07-31 Thread Anthony Walter via fpc-pascal
Thank you for your opinion. ___ fpc-pascal maillist - fpc-pascal@lists.freepascal.org https://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal

Re: [fpc-pascal] Here is real time graphics and physics simulation library

2022-07-31 Thread Michael Van Canneyt via fpc-pascal
On Sun, 31 Jul 2022, Anthony Walter via fpc-pascal wrote: Michael, Since there are many things you do not provide but which are needed in real-world programs, that makes it de facto useless. This library is intended for fast 2D/3D animated graphics with 2D physics simulations. These can

Re: [fpc-pascal] Here is real time graphics and physics simulation library

2022-07-31 Thread Anthony Walter via fpc-pascal
Michael, > Since there are many things you do not provide but which are needed > in real-world programs, that makes it de facto useless. This library is intended for fast 2D/3D animated graphics with 2D physics simulations. These can be applied to things like games, kiosks, video playback, and a

Re: [fpc-pascal] Here is real time graphics and physics simulation library

2022-07-31 Thread Michael Van Canneyt via fpc-pascal
On Sun, 31 Jul 2022, Anthony Walter wrote: Michael, it's the same logic behind my now 12 year old Bare game system that did the exact same thing. I am creating a small lPascal ibrary that removes a lot of cruft and depends minimally on SDL for creating windows, managing input, handling

Re: [fpc-pascal] Here is real time graphics and physics simulation library

2022-07-31 Thread Anthony Walter via fpc-pascal
Michael, it's the same logic behind my now 12 year old Bare game system that did the exact same thing. I am creating a small lPascal ibrary that removes a lot of cruft and depends minimally on SDL for creating windows, managing input, handling sound, threads / mutexes. and move most of the core of

Re: [fpc-pascal] Here is real time graphics and physics simulation library

2022-07-31 Thread Michael Van Canneyt via fpc-pascal
On Sun, 31 Jul 2022, Anthony Walter via fpc-pascal wrote: I am looking for help adding in a bunch more features to my real time graphics and physics simulation library. Here is a very brief overview with some screenshots and sources. https://github.com/sysrpl/Tiny.Sim I need help finishing

[fpc-pascal] Here is real time graphics and physics simulation library

2022-07-31 Thread Anthony Walter via fpc-pascal
I am looking for help adding in a bunch more features to my real time graphics and physics simulation library. Here is a very brief overview with some screenshots and sources. https://github.com/sysrpl/Tiny.Sim I need help finishing the conversion to SVG based widget theming and my UI designer