You can also have a look to BESEN http://besen.sourceforge.net/ which is
a full ECMAscript 5th Edition (a ka JavaScript) standard compliant
scripting engine, which is developed by me. It has even a JIT for x86 & x64.
Am 10.12.2010 20:18, schrieb Andrew Brunner:
Hi there,
I'm considering pas
The pascal part is under the jni/ folder in the ZIP.
Am 30.11.2010 11:32, schrieb Felipe Monteiro de Carvalho:
Hello,
How do you compile BeRoXM? Using ant?
Also, installing BeRoXM.apk failed in HTC Wildfire Android 2.1
Also, I couldn't find the source code for the Pascal part.
thanks,
You do need for BeRoXM a current midclass/highend android device with a
ARM CPU, which supports the ARM v7a instruction set or better said the
VFPv3 floatingpoint instruction set. The SoC in the Wildfire, which is a
lowend android device, is still ARMv6, like the HTC Dream and Magic.
Because
Because maybe requested of few, here is the complete source code of the
android version of my BeRoXM mod/xm/wow player (which is also in the
android market), where the mod/xm/wow playerengine is implemented in
object pascal and compiled with freepascal, and the UI part stuff is in
Java.
The
Am 02.07.2010 02:11, schrieb Reimar Grabowski:
From your mail it is not clear which ld and as you used. I just took them from
the Android NDK, you too?
Unfortunately I currently have no time to play around with your code,
but I will as soon as I can.
Under linux I'm using self-built arm bin
Hello,
I've done a working Free Pascal android JNI example (with working .apk
for current ARM-based Android device of the second device generation
(because with VFPv3, so Motorola Droid/Milestone, HTC Desire, Nexus One,
Samsung Galaxy S, and so on) inside)
http://vserver.rosseaux.net/stuff/