sday, August 30, 2017 2:51 PM
To: fpc-pascal@lists.freepascal.org
Subject: Re: [fpc-pascal] Agg Pas Arcs
Hi James,
On 2017-08-30 17:10, James Richters wrote:
>>From the above, it seems you implemented your own Arc() procedure. Is that
>>correct?
> No, it's the Agg2D Arc Functio
Hi James,
On 2017-08-30 17:10, James Richters wrote:
From the above, it seems you implemented your own Arc() procedure. Is that
correct?
No, it's the Agg2D Arc Function:
http://www.crossgl.com/aggpas/documentation/#Arc
Could you try using my version of AggPas and see how that goes for you.
On 2017-08-30 17:10, James Richters wrote:
I think maybe email wrapping distorted my arc command so they didn't look right
Here is the command I am sending broken down with comments:
agg^.arc(
(Drawinfo.gi*pixelscale+Draw_X_offset), {Cx}
(Drawinfo.gj*pixelscale+Draw_Y_offset), {Cy}
On 2017-08-30 17:43, James Richters wrote:
I can supply a complete sample program if it would help
See Sample Program Attached
Thank you, that should really help a lot is solving the issue. I'll take
a look later tonight or tomorrow morning.
Regards,
Graeme
--
fpGUI Toolkit - a
lt;fpc-pascal@lists.freepascal.org>
Subject: Re: [fpc-pascal] Agg Pas Arcs
Also I just do all my math in radians so I don’t' need to convert deg2rad() as
in the examples. There is little point in converting everything to degrees
just to convert it back to radians again.
James
-Origina
] On Behalf Of
James Richters
Sent: Wednesday, August 30, 2017 12:10 PM
To: 'FPC-Pascal users discussions' <fpc-pascal@lists.freepascal.org>
Subject: Re: [fpc-pascal] Agg Pas Arcs
>From the above, it seems you implemented your own Arc() procedure. Is that
>correct?
No, it's the Agg2D
>From the above, it seems you implemented your own Arc() procedure. Is that
>correct?
No, it's the Agg2D Arc Function:
http://www.crossgl.com/aggpas/documentation/#Arc
>Could you try using my version of AggPas and see how that goes for you.
Yes I am using your version already
>If there is a
I'm having an issue with drawing Arcs with AggPas, and I can't quite put my
finger on it... What's happening is that small arc segments are just not
being drawn... they are not super tiny segments, they should end up being at
least 100 pixels long, but they have a pretty big radius, but the