Am 10.05.2018 um 00:41 schrieb Michalis Kamburelis:
Hi,
I am wondering about the possibility to port Castle Game Engine to
modern gaming consoles.
For PlayStation and Nintendo Switch regarding the GPL/NDA stuff you
might want to ask them directly:
Sony:
Michalis Kamburelis schrieb am Do., 10. Mai
2018, 05:47:
> 2018-05-10 4:08 GMT+02:00 Marco van de Voort :
> > In our previous episode, Michalis Kamburelis said:
> >>
> >> 1. XBox One. It uses an operating system based on Windows 10. As such,
> >> maybe
2018-05-10 4:08 GMT+02:00 Marco van de Voort :
> In our previous episode, Michalis Kamburelis said:
>>
>> 1. XBox One. It uses an operating system based on Windows 10. As such,
>> maybe compiling FPC programs for it is already possible (or is easy to
>> add)? Maybe I can even just
2018-05-10 4:05 GMT+02:00 Dmitry Boyarintsev :
> On Wed, May 9, 2018 at 9:38 PM, Michalis Kamburelis
> wrote:
>>
>> This would mean that it is impossible to openly distribute an open-source
>> code interfacing with e.g. PlayStation custom OS.
On Wed, May 9, 2018 at 5:41 PM, Michalis Kamburelis
wrote:
> Hi,
>
> I am wondering about the possibility to port Castle Game Engine to
> modern gaming consoles.
>
Having tried to run my own code on these platforms for many years I
have come to the conclusion that any
In our previous episode, Michalis Kamburelis said:
>
> 1. XBox One. It uses an operating system based on Windows 10. As such,
> maybe compiling FPC programs for it is already possible (or is easy to
> add)? Maybe I can even just run a normal Windows exe on XBox One?
As far as I know Xbox One
On Wed, May 9, 2018 at 9:38 PM, Michalis Kamburelis <
michalis.ka...@gmail.com> wrote:
> This would mean that it is impossible to openly distribute an open-source
> code interfacing with e.g. PlayStation custom OS. Precluding open-source
> support from both FPC and Castle Game Engine for the
The more I was reading about console development, the more I understood
that the main problem are NDAs that seem to still "guard" the information
about each consoles closed APIs.
This would mean that it is impossible to openly distribute an open-source
code interfacing with e.g. PlayStation
Hi,
I am wondering about the possibility to port Castle Game Engine to
modern gaming consoles.
Summary (TL;DR):
- Is it possible to use FPC to compile programs/libraries for one of
the gaming consoles mentioned in the subject?
- If it is not possible *yet*, how easy it would be to add such