Re: [fpc-pascal] FPC on gaming consoles: XBox One, PlayStation 4, Nintendo Switch

2018-05-10 Thread Sven Barth via fpc-pascal
Am 10.05.2018 um 00:41 schrieb Michalis Kamburelis: Hi, I am wondering about the possibility to port Castle Game Engine to modern gaming consoles. For PlayStation and Nintendo Switch regarding the GPL/NDA stuff you might want to ask them directly: Sony:

Re: [fpc-pascal] FPC on gaming consoles: XBox One, PlayStation 4, Nintendo Switch

2018-05-10 Thread Sven Barth via fpc-pascal
Michalis Kamburelis schrieb am Do., 10. Mai 2018, 05:47: > 2018-05-10 4:08 GMT+02:00 Marco van de Voort : > > In our previous episode, Michalis Kamburelis said: > >> > >> 1. XBox One. It uses an operating system based on Windows 10. As such, > >> maybe

Re: [fpc-pascal] FPC on gaming consoles: XBox One, PlayStation 4, Nintendo Switch

2018-05-09 Thread Michalis Kamburelis
2018-05-10 4:08 GMT+02:00 Marco van de Voort : > In our previous episode, Michalis Kamburelis said: >> >> 1. XBox One. It uses an operating system based on Windows 10. As such, >> maybe compiling FPC programs for it is already possible (or is easy to >> add)? Maybe I can even just

Re: [fpc-pascal] FPC on gaming consoles: XBox One, PlayStation 4, Nintendo Switch

2018-05-09 Thread Michalis Kamburelis
2018-05-10 4:05 GMT+02:00 Dmitry Boyarintsev : > On Wed, May 9, 2018 at 9:38 PM, Michalis Kamburelis > wrote: >> >> This would mean that it is impossible to openly distribute an open-source >> code interfacing with e.g. PlayStation custom OS.

Re: [fpc-pascal] FPC on gaming consoles: XBox One, PlayStation 4, Nintendo Switch

2018-05-09 Thread R0b0t1
On Wed, May 9, 2018 at 5:41 PM, Michalis Kamburelis wrote: > Hi, > > I am wondering about the possibility to port Castle Game Engine to > modern gaming consoles. > Having tried to run my own code on these platforms for many years I have come to the conclusion that any

Re: [fpc-pascal] FPC on gaming consoles: XBox One, PlayStation 4, Nintendo Switch

2018-05-09 Thread Marco van de Voort
In our previous episode, Michalis Kamburelis said: > > 1. XBox One. It uses an operating system based on Windows 10. As such, > maybe compiling FPC programs for it is already possible (or is easy to > add)? Maybe I can even just run a normal Windows exe on XBox One? As far as I know Xbox One

Re: [fpc-pascal] FPC on gaming consoles: XBox One, PlayStation 4, Nintendo Switch

2018-05-09 Thread Dmitry Boyarintsev
On Wed, May 9, 2018 at 9:38 PM, Michalis Kamburelis < michalis.ka...@gmail.com> wrote: > This would mean that it is impossible to openly distribute an open-source > code interfacing with e.g. PlayStation custom OS. Precluding open-source > support from both FPC and Castle Game Engine for the

Re: [fpc-pascal] FPC on gaming consoles: XBox One, PlayStation 4, Nintendo Switch

2018-05-09 Thread Michalis Kamburelis
The more I was reading about console development, the more I understood that the main problem are NDAs that seem to still "guard" the information about each consoles closed APIs. This would mean that it is impossible to openly distribute an open-source code interfacing with e.g. PlayStation

[fpc-pascal] FPC on gaming consoles: XBox One, PlayStation 4, Nintendo Switch

2018-05-09 Thread Michalis Kamburelis
Hi, I am wondering about the possibility to port Castle Game Engine to modern gaming consoles. Summary (TL;DR): - Is it possible to use FPC to compile programs/libraries for one of the gaming consoles mentioned in the subject? - If it is not possible *yet*, how easy it would be to add such