Marco van de Voort wrote:
Jakub Marian wrote:
The image format in the memory is clearly specified, as the main use of
this unit is to cooperate with OpenGL (for loading images, textures,
saving screenshots etc.). See TImage class comments, basically RawPixels
is simply a pointer to an array o
> Jakub Marian wrote:
>
> The image format in the memory is clearly specified, as the main use of
> this unit is to cooperate with OpenGL (for loading images, textures,
> saving screenshots etc.). See TImage class comments, basically RawPixels
> is simply a pointer to an array of Width * Height
Jakub Marian wrote:
Hello,
I need to save data stored in memory into .bmp or (which would be the better
variant) into .jpg file. Actually what I want to do is to save the OpenGL
screen (probably using glReadPixels() function) into image. I've downloaded
PasJPEG, but it doesn't seem to be working
> On Sun, 17 Feb 2008, Jakub Marian wrote:
> >
> > I need to save data stored in memory into .bmp or (which would be the better
> > variant) into .jpg file. Actually what I want to do is to save the OpenGL
> > screen (probably using glReadPixels() function) into image. I've downloaded
> > PasJPEG,
On Sun, 17 Feb 2008, Jakub Marian wrote:
>
> Hello,
>
> I need to save data stored in memory into .bmp or (which would be the better
> variant) into .jpg file. Actually what I want to do is to save the OpenGL
> screen (probably using glReadPixels() function) into image. I've downloaded
> PasJP
Hello,
I need to save data stored in memory into .bmp or (which would be the better
variant) into .jpg file. Actually what I want to do is to save the OpenGL
screen (probably using glReadPixels() function) into image. I've downloaded
PasJPEG, but it doesn't seem to be working. When I try to compi