On Thursday 09 December 2004 14.33, you wrote:
> Szabados Erno wrote:
> > Here are a few icons for your game. Tell me if you like them
>
> They look really good, thanks. Especially the crew icon is a lot clearer
> than the old hook. They're licensed under the GPL, right?
Well, I forgot about the l
Here are a few icons for your game. Tell me if you like them
Nice ones yep
and I'll make some more if/when I have the time.
A "Freebooters" logo would be nice, so that I could be used for
the website, the manual and as a desktop icon.
Yeah, and a water tileable texture should be
Kabutor wrote:
> I understand, I see the meteosat in the news ;) But thats not a nice
> solution I think, because those will be different models, I plan on a
> normal arrow and a windNode->setScale(1,X,1); so it scales in lenght not
> in height or depth (my english get worse each day :D )
Ok, s
Szabados Ern?? wrote:
> Here are a few icons for your game. Tell me if you like them
They look really good, thanks. Especially the crew icon is a lot clearer
than the old hook. They're licensed under the GPL, right?
> and I'll make some more if/when I have the time.
A "Freebooters" logo would b
Greetings,
Here are a few icons for your game. Tell me if you like them and I'll make
some more if/when I have the time.
Good Luck!
Erno Szabados
Ps. Sorry for posting them here, but I did not know an easy way to share them
right now.
barrels.png
Description: PNG image
coins.png
Descrip
Ahoy,
for Freebooters 0.3 we'll need a complete navigatable map of the Caribbean Sea.
I'd like to propose a scale of 14 maps on the X axis and 10 maps on the Y axis,
so this would amount to 140 tiles to fill. Some of these are done very fast
(e.g. several tiles only fill the Atlantic ocean and som