Re: [Freebooters-devel] icons for review

2004-12-09 Thread Erno Szabados
On Thursday 09 December 2004 14.33, you wrote: > Szabados Erno wrote: > > Here are a few icons for your game. Tell me if you like them > > They look really good, thanks. Especially the crew icon is a lot clearer > than the old hook. They're licensed under the GPL, right? Well, I forgot about the l

Re: [Freebooters-devel] icons for review

2004-12-09 Thread Kabutor
Here are a few icons for your game. Tell me if you like them Nice ones yep and I'll make some more if/when I have the time. A "Freebooters" logo would be nice, so that I could be used for the website, the manual and as a desktop icon. Yeah, and a water tileable texture should be

Re: [Freebooters-devel] Freebooters 0.2.2 has just been released

2004-12-09 Thread Moritz Muehlenhoff
Kabutor wrote: > I understand, I see the meteosat in the news ;) But thats not a nice > solution I think, because those will be different models, I plan on a > normal arrow and a windNode->setScale(1,X,1); so it scales in lenght not > in height or depth (my english get worse each day :D ) Ok, s

Re: [Freebooters-devel] icons for review

2004-12-09 Thread Moritz Muehlenhoff
Szabados Ern?? wrote: > Here are a few icons for your game. Tell me if you like them They look really good, thanks. Especially the crew icon is a lot clearer than the old hook. They're licensed under the GPL, right? > and I'll make some more if/when I have the time. A "Freebooters" logo would b

[Freebooters-devel] icons for review

2004-12-09 Thread Szabados Ernő
Greetings, Here are a few icons for your game. Tell me if you like them and I'll make some more if/when I have the time. Good Luck! Erno Szabados Ps. Sorry for posting them here, but I did not know an easy way to share them right now. barrels.png Description: PNG image coins.png Descrip

[Freebooters-devel] Proposal for the creation of the map tiles

2004-12-09 Thread Moritz Muehlenhoff
Ahoy, for Freebooters 0.3 we'll need a complete navigatable map of the Caribbean Sea. I'd like to propose a scale of 14 maps on the X axis and 10 maps on the Y axis, so this would amount to 140 tiles to fill. Some of these are done very fast (e.g. several tiles only fill the Atlantic ocean and som