On 19-Dec-99 Brian W. Buchanan wrote:
> (and hence its sound system) in mind, not portability. snes9x plays
> a half second of audio for me, then loops it a few times before
> either SIGBUS or SIGSEGV. I've tried rebuilding it in case it had
> something to do with include file changes, but
> It could be that the OSS Voxware driver does something "unintentional"
> that some programmers are relying on. Unreal Tournament and XMAME audio
> works fine under newpcm, for instance.
>
> Strange.
Not really . Just go to http://www.opensound.com and look at their
api in addition you have t
> On Sat, 18 Dec 1999, Chris Piazza wrote:
>
> > On Sat, Dec 18, 1999 at 05:59:14PM -0800, Brian W. Buchanan wrote:
> > > The new sound driver (I'm using pcm0 and sbc0) seems to break a lot of
> > > Linux-centric games. Quake2, Q3Test, and snes9x (built from ports) all
> >
On Sat, 18 Dec 1999, Chris Piazza wrote:
> On Sat, Dec 18, 1999 at 05:59:14PM -0800, Brian W. Buchanan wrote:
> > The new sound driver (I'm using pcm0 and sbc0) seems to break a lot of
> > Linux-centric games. Quake2, Q3Test, and snes9x (built from ports) all
>
On Sat, Dec 18, 1999 at 05:59:14PM -0800, Brian W. Buchanan wrote:
> The new sound driver (I'm using pcm0 and sbc0) seems to break a lot of
> Linux-centric games. Quake2, Q3Test, and snes9x (built from ports) all
The new sound driver (I'm using pcm0 and sbc0) seems to break a lot of
Linux-centric games. Quake2, Q3Test, and snes9x (built from ports) all
have choppy, looping sound, and sometimes die with SIGSEGV or SIGBUS soon
after starting up. Other programs that use sound, like mpg123, work fine.
Everyt