Re: Scrolling in framebuffer syscons

2013-02-24 Thread Phileas Fogg
Julian Elischer wrote: not sure if it's relevent, but remember that updating the screen mor ethan 50 times a second is pointless. I'm not sure if the curent video console does it but having the final copy only done on 50Hz ticks can save a lot of copying. Right, but then you have to handle V

Re: Scrolling in framebuffer syscons

2013-02-19 Thread Phileas Fogg
Oleksandr Tymoshenko wrote: On 2/16/2013 5:20 AM, Phileas Fogg wrote: Hi, i have a question about how the scrolling in a framebuffer syscons works. I'm trying to speed up the syscons on the PS3 console which is a simple framebuffer syscons. It uses the renderer _gfbrndrsw_ (see dev/sy

Scrolling in framebuffer syscons

2013-02-16 Thread Phileas Fogg
Hi, i have a question about how the scrolling in a framebuffer syscons works. I'm trying to speed up the syscons on the PS3 console which is a simple framebuffer syscons. It uses the renderer _gfbrndrsw_ (see dev/syscons/scgfbrndr.c) to draw into the framebuffer of the PS3 console. The _gfb_dr