Re: games/traindirector: Help reproduce problem on AMD

2008-11-21 Thread Guido Falsi
On Tue, Nov 18, 2008 at 06:52:28PM +0200, Ion-Mihai Tetcu wrote: Hi! QAT reported me a problem with my port on AMD64. here is the report: http://t64.tecnik93.com/logs/7-STABLE-FTP/traindirector-3.5.log I tried it on my machines but I can't see any problem on i386, it looks

Re: games/traindirector: Help reproduce problem on AMD

2008-11-21 Thread Ion-Mihai Tetcu
On Fri, 21 Nov 2008 16:07:41 +0100 Guido Falsi [EMAIL PROTECTED] wrote: On Tue, Nov 18, 2008 at 06:52:28PM +0200, Ion-Mihai Tetcu wrote: Hi! QAT reported me a problem with my port on AMD64. here is the report:

Re: games/traindirector: Help reproduce problem on AMD

2008-11-21 Thread Wesley Shields
On Fri, Nov 21, 2008 at 06:57:50PM +0200, Ion-Mihai Tetcu wrote: On Fri, 21 Nov 2008 16:07:41 +0100 Guido Falsi [EMAIL PROTECTED] wrote: On Tue, Nov 18, 2008 at 06:52:28PM +0200, Ion-Mihai Tetcu wrote: Hi! QAT reported me a problem with my port on AMD64. here is the

Re: CFT: astro/boinc-setiathome-enhanced update

2008-11-21 Thread Torfinn Ingolfsen
Hello, On Mon, Nov 17, 2008 at 9:21 PM, Rene Ladan [EMAIL PROTECTED] wrote: [1] : ftp://rene-ladan.nl/pub/freebsd/boinc-setiathome-enhanced.tar.bz2 The source tarballs have been updated to SVN revision 358, the new metadata for [1] is: SIZE : 2741 MD5 : 265e353910a82678caf6a908f793cfdb I

Re: CFT: astro/boinc-setiathome-enhanced update

2008-11-21 Thread Torfinn Ingolfsen
Hi again, On Fri, Nov 21, 2008 at 8:29 PM, Torfinn Ingolfsen [EMAIL PROTECTED] wrote: configure: error: C++ compiler cannot create executables See `config.log' for more details. *** Error code 77 Stop in /usr/ports/astro/boinc-setiathome-enhanced. *** Error code 1 Stop in

Re: CFT: astro/boinc-setiathome-enhanced update

2008-11-21 Thread Torfinn Ingolfsen
Hello, FWIW, even if I disable astropulse, the problems remains the same. [EMAIL PROTECTED] make showconfig === The following configuration options are available for boinc-setiathome-enhanced-6.03.4.28: SETI_APP=on Install [EMAIL PROTECTED] binary AP_APP=off Install Astropulse binary

What if a port uses build systems not supported by ports

2008-11-21 Thread matt donovan
Since I come across a few applications that don't use imake, gmake, or a configure script. How do I make these third party build systems work for the port system. For example one port I been playing around with is jam which is used to build a certain application.

Re: games/traindirector: Help reproduce problem on AMD

2008-11-21 Thread Guido Falsi
Wesley Shields wrote: I checked the plist, which states the file QAT can't find should be there. I went on to install FreeBSD-amd64 on a spare PC at work and tried compiling the port and it works like a charm. I can't really reproduce the problem. How should I proceed? Any help would be

Re: What if a port uses build systems not supported by ports

2008-11-21 Thread Guido Falsi
matt donovan wrote: Since I come across a few applications that don't use imake, gmake, or a configure script. How do I make these third party build systems work for the port system. For example one port I been playing around with is jam which is used to build a certain application. Hi, This

Re: What if a port uses build systems not supported by ports

2008-11-21 Thread matt donovan
On Fri, Nov 21, 2008 at 5:55 PM, Guido Falsi [EMAIL PROTECTED] wrote: matt donovan wrote: Since I come across a few applications that don't use imake, gmake, or a configure script. How do I make these third party build systems work for the port system. For example one port I been playing

Re: What if a port uses build systems not supported by ports

2008-11-21 Thread Aryeh Friedman
Create a port for the build system and when you submit the update for the new port also submit the one for the build system On Fri, Nov 21, 2008 at 5:42 PM, matt donovan [EMAIL PROTECTED] wrote: Since I come across a few applications that don't use imake, gmake, or a configure script. How do I

inn-2.4.5 and Berkeley DB 4.x: compilation fails

2008-11-21 Thread Michael Grimm
Hi - I'm running a inn-2.4.3 (with ovdb) using Berkeley db40 on a 6.3- RELEASE-p5, and I'm trying to upgrade to the recent inn-2.4.5. A 'portmaster -v inn' fails with (snipped to the relevant information): gmake[1]: Entering directory `/usr/ports/news/inn/work/inn-2.4.5/ storage'

FreeBSD Port: net-im/xfce4-messenger-plugin-0.1.0_5

2008-11-21 Thread Fbsd1
There is something wrong here. This is suppose to be a instant messenger because its in net-im. The long description points to http://goodies.xfce.org/ but at that site there is no reference to a plugin by this name and there is no instant messenger of any kind at the website. When I did a

FreeBSD Port: multimedia/xfce4-xmms-plugin-0.5.1_5

2008-11-21 Thread Fbsd1
Installed this package from 7.1. The port is incomplete. The application does not get added to the xfce4 menu system. It should show up under the registered category Multimedia. If should also come with it's own icon. Can not find the (The player actions menu) or (The plugin preferences

Re: FreeBSD Port: net-im/xfce4-messenger-plugin-0.1.0_5

2008-11-21 Thread Oliver Lehmann
Fbsd1 wrote: There is something wrong here. This is suppose to be a instant messenger because its in net-im. The long description points to http://goodies.xfce.org/ but at that site there is no reference to a plugin by this name and there is no instant messenger of any kind at the

Re: FreeBSD Port: multimedia/xfce4-xmms-plugin-0.5.1_5

2008-11-21 Thread Oliver Lehmann
Fbsd1 wrote: The application does not get added to the xfce4 menu system. It should show up under the registered category Multimedia. If should also come with it's own icon. Same goes here panel - right click - add new item - select the plugin My xfce4 display monitor is set at [EMAIL

machine for master building of ports and other tid bits

2008-11-21 Thread Andrew
Hi there, We have a number of boxes running anything from PIII 733's to AMD64 Athlon/Opterons. We are looking to have a machine or 2 dedicated to building all the ports and other bits and pieces and then pkg them or what have you so that the production boxes just install the packages or what