Hi,
Thank you very much for your suggestion, I have sent pr but get declination
from the port maintainer because he is in progress in upgrading to
2.43 directly. :-)
Let's waiting for the 2.43!
Tz-Huan
On 1/5/07, Karel Miklav <[EMAIL PROTECTED]> wrote:
Tz-Huan Huang wrote:
>
Hi,
I have made a port based on yours, please test it if free.
Tz-Huan
On 12/21/06, Karel Miklav <[EMAIL PROTECTED]> wrote:
Tz-Huan Huang wrote:
> How about using gmake instead of scons?
Isn't it deprecated? Here is my port; it
builds the most simple working Blender but
d
Hi,
I know make is old and not good enough, but both make and scons are
supported by blender (at least now), using make might be a choice
if there is some problem using scons.
Btw, Miklav seems solve the problem, hope the port will be updated soon. :)
Tz-Huan
On 12/21/06, Alexander Botero-Lowr
Hi,
I'm not sure it's deprecated or not, but I can use gmake to build blender 2.42a
with all features except game engine.
Btw, it's great if scons works. :-)
Tz-Huan
On 12/21/06, Karel Miklav <[EMAIL PROTECTED]> wrote:
Tz-Huan Huang wrote:
> How about using gmake ins
Hi,
How about using gmake instead of scons?
Tz-Huan
On 11/29/06, Alexander Botero-Lowry <[EMAIL PROTECTED]> wrote:
> Alex, thanks for your reply. stiv @ blender forums pointed me to the
> sixth paragraph in the SCons' manual:
>
> "scons does not automatically propagate the external environment