On, Mon Feb 23, 2009, Christian Walther wrote:
Hi,
I have a suggestion for the graphics/blender port, because blenders
Makefile states that OpenAL can be disabled:
# To build without openAL, uncomment the following line, or set it as
# an environment variable, or put it uncommented in
Hi,
I have a suggestion for the graphics/blender port, because blenders
Makefile states that OpenAL can be disabled:
# To build without openAL, uncomment the following line, or set it as
# an environment variable, or put it uncommented in user-def.mk:
# export NAN_NO_OPENAL=true
Not every