Author: cazfi
Date: Tue Nov 8 08:00:26 2016
New Revision: 34440
URL: http://svn.gna.org/viewcvs/freeciv?rev=34440=rev
Log:
Cleaned out remaining radar sprite code.
See patch #7949
Modified:
trunk/client/gui-gtk-2.0/graphics.c
trunk/client/gui-gtk-2.0/graphics.h
Author: cazfi
Date: Tue Nov 8 07:29:10 2016
New Revision: 34438
URL: http://svn.gna.org/viewcvs/freeciv?rev=34438=rev
Log:
Use proper overlays for units in citydlg present units area.
See bug #24642
Modified:
trunk/client/gui-gtk-3.0/citydlg.c
trunk/client/gui-gtk-3.0/gui_main.c
Author: cazfi
Date: Tue Nov 8 07:29:20 2016
New Revision: 34439
URL: http://svn.gna.org/viewcvs/freeciv?rev=34439=rev
Log:
Use proper overlays for units in citydlg present units area.
See bug #24642
Modified:
branches/S2_6/client/gui-gtk-3.0/citydlg.c
Author: cazfi
Date: Tue Nov 8 06:40:58 2016
New Revision: 34437
URL: http://svn.gna.org/viewcvs/freeciv?rev=34437=rev
Log:
Updated hexemplio unitcost files.
Art by GriffonSpade
See patch #7950
Modified:
branches/S2_6/data/hexemplio/unitcost.png
Author: cazfi
Date: Tue Nov 8 06:40:48 2016
New Revision: 34436
URL: http://svn.gna.org/viewcvs/freeciv?rev=34436=rev
Log:
Updated hexemplio unitcost files.
Art by GriffonSpade
See patch #7950
Modified:
trunk/data/hexemplio/unitcost.png
trunk/data/hexemplio/unitcost.spec
Modified:
Author: cazfi
Date: Tue Nov 8 06:28:52 2016
New Revision: 34435
URL: http://svn.gna.org/viewcvs/freeciv?rev=34435=rev
Log:
Commented out setup_canvas_color_for_state() from gtk3.22-client
See patch #6797
Modified:
branches/S2_6/client/gui-gtk-3.22/gui_main.c
Modified:
Author: cazfi
Date: Mon Nov 7 21:06:03 2016
New Revision: 34434
URL: http://svn.gna.org/viewcvs/freeciv?rev=34434=rev
Log:
Fixed format of unitclass helptexts about paradrop ability.
See patch #7947
Modified:
trunk/data/alien/terrain.ruleset
trunk/data/civ2/terrain.ruleset
Author: sveinung
Date: Mon Nov 7 13:44:50 2016
New Revision: 34433
URL: http://svn.gna.org/viewcvs/freeciv?rev=34433=rev
Log:
autoattack: have the best attacker go first.
A unit will only auto attack if its probability of success is above a
certain threshold. The threshold is currently 90% if
Author: sveinung
Date: Mon Nov 7 13:42:27 2016
New Revision: 34432
URL: http://svn.gna.org/viewcvs/freeciv?rev=34432=rev
Log:
autoattack: have the best attacker go first.
A unit will only auto attack if its probability of success is above a
certain threshold. The threshold is currently 90% if