Author: cazfi
Date: Fri Sep 16 08:26:27 2016
New Revision: 33815

URL: http://svn.gna.org/viewcvs/freeciv?rev=33815&view=rev
Log:
Added goods types to sandbox ruleset.

See patch #7687

Modified:
    trunk/data/sandbox/README.sandbox
    trunk/data/sandbox/game.ruleset

Modified: trunk/data/sandbox/README.sandbox
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/sandbox/README.sandbox?rev=33815&r1=33814&r2=33815&view=diff
==============================================================================
--- trunk/data/sandbox/README.sandbox   (original)
+++ trunk/data/sandbox/README.sandbox   Fri Sep 16 08:26:27 2016
@@ -68,3 +68,9 @@
 
 Sea Units on Harbour:
 Sea Units on Harbour defend with 1/4 of their usual defense value.
+
+Goods:
+Trade routes can carry many kinds of goods. There is production chains
+like that city with Mine can trade Ore to a city that then can trade
+Metal to third city which can then trade Goods or Equipment to fourth
+city.

Modified: trunk/data/sandbox/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/sandbox/game.ruleset?rev=33815&r1=33814&r2=33815&view=diff
==============================================================================
--- trunk/data/sandbox/game.ruleset     (original)
+++ trunk/data/sandbox/game.ruleset     Fri Sep 16 08:26:27 2016
@@ -1041,8 +1041,67 @@
 ;
 ; */ <-- avoid gettext warnings
 
+[goods_wares]
+name  = _("Wares")
+flags = "Bidirectional"
+
+[goods_spice]
+name  = _("Spice")
+reqs  =
+    { "type", "name", "range"
+      "Extra", "Spice", "City"
+    }
+flags = "Depletes"
+
+[goods_gems]
+name  = _("Gems")
+reqs  =
+    { "type", "name", "range"
+      "Extra", "Gems", "City"
+    }
+flags = "Depletes"
+
+[goods_jewelry]
+name = _("Jewelry")
+reqs =
+    { "type", "name", "range"
+      "Good", "Gems", "City"
+    }
+flags = "Depletes"
+
+[goods_ore]
+name = _("Ore")
+reqs =
+    { "type", "name", "range"
+      "Extra", "Mine", "City"
+    }
+flags = "Depletes"
+
+[goods_metal]
+name = _("Metal")
+reqs =
+    { "type", "name", "range"
+      "Good", "Ore", "City"
+    }
+flags = "Depletes"
+
 [goods_good]
 name = _("Goods")
+reqs =
+    { "type", "name", "range", "present"
+      "Good", "Metal", "City", TRUE
+      "Tech", "Electronics", "Player", FALSE
+    }
+flags = "Depletes"
+
+[goods_equipment]
+name = _("Equipment")
+reqs =
+    { "type", "name", "range"
+      "Good", "Metal", "City"
+      "Tech", "Electronics", "Player"
+    }
+flags = "Depletes"
 
 [playercolors]
 background.r = 86


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