Author: cazfi Date: Thu May 18 15:13:00 2017 New Revision: 35643 URL: http://svn.gna.org/viewcvs/freeciv?rev=35643&view=rev Log: Make sure unit vision radius is not negative
Reported by David Fernandez (bard) See hrm Bug #661313 Modified: trunk/server/unittools.c Modified: trunk/server/unittools.c URL: http://svn.gna.org/viewcvs/freeciv/trunk/server/unittools.c?rev=35643&r1=35642&r2=35643&view=diff ============================================================================== --- trunk/server/unittools.c (original) +++ trunk/server/unittools.c Thu May 18 15:13:00 2017 @@ -4453,17 +4453,17 @@ properly. ****************************************************************************/ int get_unit_vision_at(struct unit *punit, struct tile *ptile, - enum vision_layer vlayer) + enum vision_layer vlayer) { const int base = (unit_type_get(punit)->vision_radius_sq - + get_unittype_bonus(unit_owner(punit), ptile, + + get_unittype_bonus(unit_owner(punit), ptile, unit_type_get(punit), - EFT_UNIT_VISION_RADIUS_SQ)); + EFT_UNIT_VISION_RADIUS_SQ)); switch (vlayer) { case V_MAIN: - return base; + return MAX(0, base); case V_INVIS: - return MIN(base, 2); + return CLIP(0, base, 2); case V_COUNT: break; } _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits