URL: http://bugs.freeciv.org/Ticket/Display.html?id=34265
This patch 'fixes' the drawing problems for amplio with deep ocean.
These problems were several. First, as the comment says in
amplio.tilespec, drawing it like this is a hack. We basically overlay
coast on top of the actual ocean
Windows installer packages are ready now.
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On Sun, 11 Feb 2007, Jason Short wrote:
I'm going to wait until tomorrow for beta3. There may be some other
patches that can be committed to S2_1 in the meantime.
I think PR#12232 should go in first. This is your patch, which I have
updated for the new treaty system, BTW.
- Per
URL: http://bugs.freeciv.org/Ticket/Display.html?id=35785
CPPFLAGS in environment is noticed by configure,
but not included in CPPFLAGS it passes on to
makefiles. Therefore, freeciv has difficulty
using headers in /usr/local/include.
This started in 2.0.9.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=14490
On 2/11/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/18/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
I think problem is that worklist length varies between cities.
Untested patch attached.
This version saves as many
URL: http://bugs.freeciv.org/Ticket/Display.html?id=35866
If no sprite is available (possible in some tilesets) nothing should be
drawn. Instead the code in question here crashes (because of doing
mod-0 math).
This simple patch fixes it. For 2.1 and development branches - I will
commit