[Freeciv-Dev] (PR#34265) [Patch] Deep ocean

2007-02-12 Thread Jason Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34265 This patch 'fixes' the drawing problems for amplio with deep ocean. These problems were several. First, as the comment says in amplio.tilespec, drawing it like this is a hack. We basically overlay coast on top of the actual ocean

Re: [Freeciv-Dev] Freeciv 2.0.9 released

2007-02-12 Thread Christian Prochaska
Windows installer packages are ready now. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] 2.0.9

2007-02-12 Thread Per I. Mathisen
On Sun, 11 Feb 2007, Jason Short wrote: I'm going to wait until tomorrow for beta3. There may be some other patches that can be committed to S2_1 in the meantime. I think PR#12232 should go in first. This is your patch, which I have updated for the new treaty system, BTW. - Per

[Freeciv-Dev] (PR#35785) CPPFLAGS ignored in 2.0.9

2007-02-12 Thread Andrew Pantyukhin
URL: http://bugs.freeciv.org/Ticket/Display.html?id=35785 CPPFLAGS in environment is noticed by configure, but not included in CPPFLAGS it passes on to makefiles. Therefore, freeciv has difficulty using headers in /usr/local/include. This started in 2.0.9.

Re: (PR#14490) Re: [Freeciv-Dev] (PR#33914) Bug Report

2007-02-12 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=14490 On 2/11/07, Marko Lindqvist [EMAIL PROTECTED] wrote: On 1/18/07, Marko Lindqvist [EMAIL PROTECTED] wrote: I think problem is that worklist length varies between cities. Untested patch attached. This version saves as many

[Freeciv-Dev] (PR#35866) avoid sprite placement crash

2007-02-12 Thread Jason Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=35866 If no sprite is available (possible in some tilesets) nothing should be drawn. Instead the code in question here crashes (because of doing mod-0 math). This simple patch fixes it. For 2.1 and development branches - I will commit