Re: [Freeciv-Dev] (PR#37393) Extended Latin in leader names

2007-03-02 Thread Daniil Ivanov
http://bugs.freeciv.org/Ticket/Display.html?id=37393 > On 03/03/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=37393 > > > There's a problem with 'extended' Latin (non-ASCII) letters in leader > names; namely that most players can't type them, w

[Freeciv-Dev] (PR#37393) Extended Latin in leader names

2007-03-02 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=37393 > There's a problem with 'extended' Latin (non-ASCII) letters in leader names; namely that most players can't type them, which is important when using for example the /take command! Especially grave are the cases where the first letter of a nam

[Freeciv-Dev] (PR#11132) Change to scorelog

2007-03-02 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=11132 > > [EMAIL PROTECTED] - Fri Mar 02 23:17:31 2007]: > > Hi, > > still not acceptable? > > Thanks, Daniil. > > > As Mike Kaufman says earlier in this ticket, Pubserver has to be changed to work with the new format. But since Pubserver ha

Re: [Freeciv-Dev] (PR#37378) Re: [Freeciv-commits] r12724 - /trunk/data/misc/colors.tilespec

2007-03-02 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=37378 > On 3/3/07, Christian Knoke <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=37378 > > > Daniel Markstedt wrote on Mar 02, 14:54 (-): > > Author: dmarks > > Date: Fri Mar 2 15:54:21 2007 > > New Revision: 1272

[Freeciv-Dev] (PR#11132) Change to scorelog

2007-03-02 Thread Daniil Ivanov
http://bugs.freeciv.org/Ticket/Display.html?id=11132 > Hi, still not acceptable? Thanks, Daniil. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] Re: (PR#36859) Script for automatic nation inclusion

2007-03-02 Thread Daniil Ivanov
http://bugs.freeciv.org/Ticket/Display.html?id=36859 > Made some refactoring for the script (use of temporary files in /tmp/). Quite sad that it doesn't work for Daniel. BR, Daniil. add_nation Description: Binary data ___ Freeciv-dev mailing list Fr

[Freeciv-Dev] (PR#37382) Google hack for city ordering

2007-03-02 Thread Daniil Ivanov
http://bugs.freeciv.org/Ticket/Display.html?id=37382 > Hi, I made a hack for city ordering. In case you have list of cities without information on their size and date of foundation it is possible to use the Google to check importance of cities. The script sends following queries to the Goog

[Freeciv-Dev] (PR#37378) Re: [Freeciv-commits] r12724 - /trunk/data/misc/colors.tilespec

2007-03-02 Thread Christian Knoke
http://bugs.freeciv.org/Ticket/Display.html?id=37378 > Daniel Markstedt wrote on Mar 02, 14:54 (-): > Author: dmarks > Date: Fri Mar 2 15:54:21 2007 > New Revision: 12724 > > URL: http://svn.gna.org/viewcvs/freeciv?rev=12724&view=rev > Log: > Tweak the color coding of the GTK2 tech report.

Re: [Freeciv-Dev] (PR#37295) [Patch] Base native_to

2007-03-02 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37295 > On 3/1/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > This adds "native_to" list of unit classes to base. Base affects > mostly only those units. - Send info to client too - ML diff -Nurd -X.diff_ignore freeciv/ai/aiair.c freeciv/

Re: [Freeciv-Dev] (PR#34646) [Patch] Remove is_heli_unit() calls from AI code

2007-03-02 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=34646 > On 1/26/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > This gets rid of last is_heli_unit() calls from AI code. Two calls > has been replaced with more accurate check and one is removed > completely. As AI has not been using threats.air

[Freeciv-Dev] (PR#37357) [Patch] num_base_types

2007-03-02 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37357 > This adds num_base_types to game.control. Value is zero before rulesets are loaded, and BASE_LAST after rulesets are loaded. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail

[Freeciv-Dev] (PR#34432) Solar Plant

2007-03-02 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=34432 > > [dmarks - Sun Jan 28 00:20:02 2007]: > > > [per - Fri Jan 26 15:09:51 2007]: > > > > On Thu, 25 Jan 2007, Egor Vyscrebentsov wrote: > > >>> No tested for game balancing: I gave it a 'Pollu_Prod_Pct' effect of > > >>> -100 which might be t

[Freeciv-Dev] (PR#37356) Variable number of base types

2007-03-02 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37356 > As possibilities to create different base parameters increases, limit of just two base types get more and more restrictive. Many things need changing before we can have variable number of base types. This is meta ticket for those changes.

[Freeciv-Dev] (PR#37344) [Patch] Base TerrainClass requirement

2007-03-02 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37344 > This removes hardcoded restriction that bases cannot be built to ocean squares. Instead TerrainClass requirements (introduced in #37277) are added to rulesets. - ML diff -Nurd -X.diff_ignore freeciv/common/unit.c freeciv/common/unit.c --

Re: [Freeciv-Dev] (PR#34695) [Patch] Cheating AI level

2007-03-02 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=34695 > On 3/1/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=34695 > > > > This adds new AI level 'cheating'. It is codewise just like 'hard', > > but distributed rulesets provide some cheating eff

Re: [Freeciv-Dev] (PR#37137) Split of Korean ruleset

2007-03-02 Thread Daniil Ivanov
http://bugs.freeciv.org/Ticket/Display.html?id=37137 > Hi, the rulesets were updated. Thanks, Daniil. kkk.tar.gz Description: GNU Zip compressed data ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#37321) Veteran status

2007-03-02 Thread Christian Knoke
http://bugs.freeciv.org/Ticket/Display.html?id=37321 > Alexander Sayenko wrote on Mar 01, 22:03 (-0800): > There is a bug report based on several discussions in the Freeciv forum. > The main inconsistency is that: > > * while upgrading a unit, the veteran status is preserved > * while a unit is

Re: [Freeciv-Dev] (PR#37137) Split of Korean ruleset

2007-03-02 Thread Daniil Ivanov
http://bugs.freeciv.org/Ticket/Display.html?id=37137 > On 02/03/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=37137 > > > On 3/2/07, Daniil Ivanov <[EMAIL PROTECTED]> wrote: > > > > http://bugs.freeciv.org/Ticket/Display.html?id=37137 > > > > T

Re: [Freeciv-Dev] (PR#37137) Split of Korean ruleset

2007-03-02 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=37137 > On 3/2/07, Daniil Ivanov <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=37137 > > > Hi, > > South Korean city names are from 2006 map. These are > United States Board on Geographic Names standard names. > > Th

[Freeciv-Dev] (PR#37321) Veteran status

2007-03-02 Thread Alexander Sayenko
http://bugs.freeciv.org/Ticket/Display.html?id=37321 > Hi There is a bug report based on several discussions in the Freeciv forum. The main inconsistency is that: * while upgrading a unit, the veteran status is preserved * while a unit is upgraded by Leonardo workshop, it cleared, i.e., a unit