http://bugs.freeciv.org/Ticket/Display.html?id=37393 >
On 03/03/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=37393 >
>
> There's a problem with 'extended' Latin (non-ASCII) letters in leader
> names; namely that most players can't type them, w
http://bugs.freeciv.org/Ticket/Display.html?id=37393 >
There's a problem with 'extended' Latin (non-ASCII) letters in leader
names; namely that most players can't type them, which is important
when using for example the /take command! Especially grave are the
cases where the first letter of a nam
http://bugs.freeciv.org/Ticket/Display.html?id=11132 >
> [EMAIL PROTECTED] - Fri Mar 02 23:17:31 2007]:
>
> Hi,
>
> still not acceptable?
>
> Thanks, Daniil.
>
>
>
As Mike Kaufman says earlier in this ticket, Pubserver has to be changed
to work with the new format.
But since Pubserver ha
http://bugs.freeciv.org/Ticket/Display.html?id=37378 >
On 3/3/07, Christian Knoke <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=37378 >
>
> Daniel Markstedt wrote on Mar 02, 14:54 (-):
> > Author: dmarks
> > Date: Fri Mar 2 15:54:21 2007
> > New Revision: 1272
http://bugs.freeciv.org/Ticket/Display.html?id=11132 >
Hi,
still not acceptable?
Thanks, Daniil.
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http://bugs.freeciv.org/Ticket/Display.html?id=36859 >
Made some refactoring for the script (use of temporary files in /tmp/).
Quite sad that it doesn't work for Daniel.
BR, Daniil.
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http://bugs.freeciv.org/Ticket/Display.html?id=37382 >
Hi,
I made a hack for city ordering.
In case you have list of cities without information on
their size and date of foundation it is possible to use
the Google to check importance of cities.
The script sends following queries to the Goog
http://bugs.freeciv.org/Ticket/Display.html?id=37378 >
Daniel Markstedt wrote on Mar 02, 14:54 (-):
> Author: dmarks
> Date: Fri Mar 2 15:54:21 2007
> New Revision: 12724
>
> URL: http://svn.gna.org/viewcvs/freeciv?rev=12724&view=rev
> Log:
> Tweak the color coding of the GTK2 tech report.
http://bugs.freeciv.org/Ticket/Display.html?id=37295 >
On 3/1/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> This adds "native_to" list of unit classes to base. Base affects
> mostly only those units.
- Send info to client too
- ML
diff -Nurd -X.diff_ignore freeciv/ai/aiair.c freeciv/
http://bugs.freeciv.org/Ticket/Display.html?id=34646 >
On 1/26/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> This gets rid of last is_heli_unit() calls from AI code. Two calls
> has been replaced with more accurate check and one is removed
> completely. As AI has not been using threats.air
http://bugs.freeciv.org/Ticket/Display.html?id=37357 >
This adds num_base_types to game.control. Value is zero before
rulesets are loaded, and BASE_LAST after rulesets are loaded.
- ML
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http://bugs.freeciv.org/Ticket/Display.html?id=34432 >
> [dmarks - Sun Jan 28 00:20:02 2007]:
>
> > [per - Fri Jan 26 15:09:51 2007]:
> >
> > On Thu, 25 Jan 2007, Egor Vyscrebentsov wrote:
> > >>> No tested for game balancing: I gave it a 'Pollu_Prod_Pct' effect of
> > >>> -100 which might be t
http://bugs.freeciv.org/Ticket/Display.html?id=37356 >
As possibilities to create different base parameters increases, limit
of just two base types get more and more restrictive.
Many things need changing before we can have variable number of base
types. This is meta ticket for those changes.
http://bugs.freeciv.org/Ticket/Display.html?id=37344 >
This removes hardcoded restriction that bases cannot be built to
ocean squares. Instead TerrainClass requirements (introduced in
#37277) are added to rulesets.
- ML
diff -Nurd -X.diff_ignore freeciv/common/unit.c freeciv/common/unit.c
--
http://bugs.freeciv.org/Ticket/Display.html?id=34695 >
On 3/1/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=34695 >
>
> > This adds new AI level 'cheating'. It is codewise just like 'hard',
> > but distributed rulesets provide some cheating eff
http://bugs.freeciv.org/Ticket/Display.html?id=37137 >
Hi,
the rulesets were updated.
Thanks, Daniil.
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http://bugs.freeciv.org/Ticket/Display.html?id=37321 >
Alexander Sayenko wrote on Mar 01, 22:03 (-0800):
> There is a bug report based on several discussions in the Freeciv forum.
> The main inconsistency is that:
>
> * while upgrading a unit, the veteran status is preserved
> * while a unit is
http://bugs.freeciv.org/Ticket/Display.html?id=37137 >
On 02/03/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=37137 >
>
> On 3/2/07, Daniil Ivanov <[EMAIL PROTECTED]> wrote:
> >
> > http://bugs.freeciv.org/Ticket/Display.html?id=37137 >
> >
> T
http://bugs.freeciv.org/Ticket/Display.html?id=37137 >
On 3/2/07, Daniil Ivanov <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=37137 >
>
> Hi,
>
> South Korean city names are from 2006 map. These are
> United States Board on Geographic Names standard names.
>
> Th
http://bugs.freeciv.org/Ticket/Display.html?id=37321 >
Hi
There is a bug report based on several discussions in the Freeciv forum.
The main inconsistency is that:
* while upgrading a unit, the veteran status is preserved
* while a unit is upgraded by Leonardo workshop, it cleared, i.e., a unit
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