http://bugs.freeciv.org/Ticket/Display.html?id=37752 >
This allows editing player techs in science dialog.
- Global observer cannot edit techs.
- Wrong cursor. This is old bug, but it's more obvious with this patch
- ML
diff -Nurd -X.diff_ignore freeciv/client/gui-gtk-2.0/repodlgs.c freec
http://bugs.freeciv.org/Ticket/Display.html?id=37746 >
This adds "Upgrade_Price_Pct" effect.
- ML
diff -Nurd -X.diff_ignore freeciv/common/effects.c freeciv/common/effects.c
--- freeciv/common/effects.c 2007-03-05 21:11:49.0 +0200
+++ freeciv/common/effects.c 2007-03-08 03:54:30.
http://bugs.freeciv.org/Ticket/Display.html?id=37734 >
On 3/8/07, Lauri Uotinen <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=37734 >
>
> Hi!
>
(...)
>
> 4) The dialog where you choose the city production queue should have small
> question mark in each production i
http://bugs.freeciv.org/Ticket/Display.html?id=37734 >
Hi!
I encountered a few bugs when playing the 2.1.0-beta3-sdl -version.
1) Autofocus did not work on the "Kaleeri" (Galleon?) ship. All the other
land units were focused on correctly. I didn't test other sea units yet (the
game crashed befo
http://bugs.freeciv.org/Ticket/Display.html?id=37592 >
On Wed, 7 Mar 2007, (Eddie_Anderson) wrote:
>> I have been thinking along these lines myself, inspired a great deal by
>> the way the board game Settlers of Catan manages the victory condition.
>
>Good idea. Many times the designers of E
http://bugs.freeciv.org/Ticket/Display.html?id=15097 >
My version of the allow-aircraft-to-goto patch. It allows movement
anywhere as long as we have movement points to return, and allow
attacks, even suicidal ones. Of course, it is still not perfect, since
for example fighters cannot goto to "se
http://bugs.freeciv.org/Ticket/Display.html?id=37692 >
Configured successfully as
./configure --enable-client=gtk2 \
--with-ggz-client \
--with-ggzmod-includes=%{_includedir} \
--with-ggzmod-libraries=%{_libdir} \
--with-libggz-includes=%{_includedir} \
--
http://bugs.freeciv.org/Ticket/Display.html?id=37724 >
Get base building activity gfx tag from ruleset.
- ML
diff -Nurd -X.diff_ignore freeciv/client/packhand.c freeciv/client/packhand.c
--- freeciv/client/packhand.c 2007-03-07 16:30:27.0 +0200
+++ freeciv/client/packhand.c 2007-03-0
http://bugs.freeciv.org/Ticket/Display.html?id=37312 >
On 3/5/07, Egor Vyscrebentsov <[EMAIL PROTECTED]> wrote:
>
> On Sun, 4 Mar 2007 Marko Lindqvist wrote:
> > It still makes sense to edit only your own map knowledge. For that
> > you get visual feedback. Still, player selection menu remained
http://bugs.freeciv.org/Ticket/Display.html?id=37692 >
There is no way to make a package with GGZ support due to the fact
civclient.dsc is not installed. See an attached patch for proposed solution.
BR, Daniil.
Index: data/Makefile.am
http://bugs.freeciv.org/Ticket/Display.html?id=37632 >
On 3/6/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> This stores turn unit has been born to unit structure. Main reason
> for this is to get rid of the barbarian fuel hack.
- born_turn renamed as birth_turn
- ML
diff -Nurd -X.diff
http://bugs.freeciv.org/Ticket/Display.html?id=37592 >
"Per I. Mathisen" <[EMAIL PROTECTED]> wrote:
>
>http://bugs.freeciv.org/Ticket/Display.html?id=37592 >
>
>On Mon, 5 Mar 2007, (Eddie_Anderson) wrote:
>>Since this discussion last summer, I've been thinking some more
>
>Thanks for opening
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