[Freeciv-Dev] (PR#38423) City name/production display when recentering screen downwards

2007-03-18 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38423 > Isometric view, city just below map canvas bottom, recenter a bit diagonally. I can't reproduce 100%. Optimal recentering distance seems to be two or three tiles. - ML ___ Freeciv-dev mailin

[Freeciv-Dev] (PR#20672) Settler ferry assert

2007-03-18 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=20672 > Magic ruleset problem. aisettler code asserts that selected ferry is SEA_MOVING. It gets ferries from is_boat_free() which does not limit move_type. S2_1 fix (attached patch): Change assert to check only that move_type is not LAND_MOVING

[Freeciv-Dev] (PR#13864) Data: Kurd nation

2007-03-18 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=13864 > > [dmarks - Sun Mar 18 10:21:45 2007]: > > Completely reworked Kurd nation. This flag is that of the 19th century > Soran Emirate. > > ~Daniel > Two alternative flags for this nation, both of 20th century Kurdish states. kurdistan.svg -

[Freeciv-Dev] (PR#38410) [Patch] AI: Research tech allowing first settler type units

2007-03-18 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38410 > This adds tech want for tech allowing first F_SETTLERS and F_CITIES units. Not having this is not strictly a bug, but I'm still inclined to commit this to S2_1 to make AI to work with some more scenarios. Naturally I will run several regre

[Freeciv-Dev] (PR#38409) [Patch] Fix process_attacker_want() crash

2007-03-18 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38409 > This fixes process_attacker_want() crash when enemy cannot build defending units. - ML diff -Nurd -X.diff_ignore freeciv/ai/advmilitary.c freeciv/ai/advmilitary.c --- freeciv/ai/advmilitary.c 2007-03-18 23:27:54.0 +0200 +++ freec

Re: [Freeciv-Dev] (PR#38406) [Patch] ai_wants_role_unit() & unreachable techs

2007-03-18 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38406 > On 3/19/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > Attached patch makes sure that tech want is given to reachable tech. Correct patch - ML diff -Nurd -X.diff_ignore freeciv/ai/aitech.c freeciv/ai/aitech.c --- freeciv/ai/aitech.

[Freeciv-Dev] (PR#38406) [Patch] ai_wants_role_unit() & unreachable techs

2007-03-18 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38406 > As comment says: "Assigns tech wants for techs to get better units with given role, but *only for cheapest* to research "next" unit up the chain." So it gives want only for one tech, not to every tech that provide role units. This will not

[Freeciv-Dev] (PR#38398) [patch] add SDL client prerequisites to INSTALL

2007-03-18 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=38398 > This patch adds the SDL client prerequisites to the INSTALL file. Index: INSTALL === --- INSTALL (Revision 12853) +++ INSTALL (Arbeitskopie) @@ -3,7 +3,7 @@ ===

Re: [Freeciv-Dev] (PR#38392) Memory leak in loading city style sprites

2007-03-18 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38392 > On 3/18/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > When ever client connects to new server and gets rulesets (city > styles), tileset_setup_city_tiles() loads city sprites. They are not > freed when connection to old server is cut. >

Re: [Freeciv-Dev] (PR#37592) Project directions

2007-03-18 Thread Randy Kramer
http://bugs.freeciv.org/Ticket/Display.html?id=37592 > On Sunday 18 March 2007 02:02 pm, Peter Schaefer wrote: > There always will be newbie traps and Im not sure whether it is a good > idea to remove complexity from the game. After all, you want some > learning curve. +1 Randy Kramer __

[Freeciv-Dev] (PR#19038) Repeating initial string swaps = bad

2007-03-18 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=19038 > > [EMAIL PROTECTED] - Sa 10. Mär 2007, 23:19:11]: > > Attached patch splits event type descriptions to two parts. So you > will translate "City" and "Famine", which is then displayed as "City: > Famine" ("%s: %s" is *not* translatable). If

[Freeciv-Dev] (PR#38392) Memory leak in loading city style sprites

2007-03-18 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38392 > When ever client connects to new server and gets rulesets (city styles), tileset_setup_city_tiles() loads city sprites. They are not freed when connection to old server is cut. Note that game.control.num_styles was not necessarily same in t

Re: [Freeciv-Dev] (PR#37592) Project directions

2007-03-18 Thread Peter Schaefer
http://bugs.freeciv.org/Ticket/Display.html?id=37592 > On 3/18/07, (Eddie_Anderson) <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=37592 > > ... > > I've changed my mind about this one. Part of the beauty of the > original proposal (IMO) was that it was simple

Re: [Freeciv-Dev] (PR#37592) Project directions

2007-03-18 Thread (Eddie_Anderson)
http://bugs.freeciv.org/Ticket/Display.html?id=37592 > "Per I. Mathisen" <[EMAIL PROTECTED]> wrote: > >http://bugs.freeciv.org/Ticket/Display.html?id=37592 > > >On Mon, 5 Mar 2007, (Eddie_Anderson) wrote: >> a) Reduce the government corruption penalty for Despotism and >> Anarchy to 10%. >

Re: [Freeciv-Dev] (PR#38372) [Bug] AI tries to trade unreachable techs

2007-03-18 Thread Peter Schaefer
http://bugs.freeciv.org/Ticket/Display.html?id=38372 > Interesting question, there probably would be room for a flag that allows trading techs unreachable to other nations. Dunno if it would be used much On 3/18/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Di

[Freeciv-Dev] (PR#38387) [Patch] Pirates nation to civ1/2 rulesets

2007-03-18 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38387 > $subject Freeciv refuses to start without Sea barbarian nation. - ML diff -Nurd -X.diff_ignore freeciv/data/civ1/nations.ruleset freeciv/data/civ1/nations.ruleset --- freeciv/data/civ1/nations.ruleset 2007-03-05 21:10:00.0 +020

Re: [Freeciv-Dev] (PR#37988) [Patch] Tileset suggestion to game.ruleset

2007-03-18 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=37988 > On 3/14/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > On 3/12/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > > > This patch implements tileset suggestions to game.ruleset. If > > game.ruleset contains tileset.suggest -entry, it is s

Re: [Freeciv-Dev] (PR#38378) [Patch] Check rulesets for barbarian nation

2007-03-18 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38378 > On 3/18/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > If there is no barbarian nation defined, game will assert later. > Atatched patch adds sanity checking to ruleset load. This is for S2_1. > Trunk will need different patch, as there

Re: [Freeciv-Dev] (PR#38378) [Patch] Check rulesets for barbarian nation

2007-03-18 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38378 > On 3/18/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > If there is no barbarian nation defined, game will assert later. > Atatched patch adds sanity checking to ruleset load. This is for S2_1. > Trunk will need different patch, as there

[Freeciv-Dev] (PR#38379) SDL client bugs

2007-03-18 Thread Alex Jarocha-Ernst
http://bugs.freeciv.org/Ticket/Display.html?id=38379 > This was found with freeciv-2.1.0-beta3, using SDL 1.2.10. OS is Ubuntu Linux 6.10. Some dialog boxes don't close properly. I noticed this in regard to the "Load Settings" box of the Citizen Manager, and the unit orders dialog reached from

[Freeciv-Dev] (PR#38378) [Patch] Check rulesets for barbarian nation

2007-03-18 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38378 > If there is no barbarian nation defined, game will assert later. Atatched patch adds sanity checking to ruleset load. This is for S2_1. Trunk will need different patch, as there land and sea barbarians use separate nations. - ML diff -Nu

[Freeciv-Dev] (PR#38376) [Patch] Fix kill_something_with() crash when enemy cannot build new defending unit

2007-03-18 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38376 > $subject This is an issue with Mongols scenario. - ML diff -Nurd -X.diff_ignore freeciv/ai/advmilitary.c freeciv/ai/advmilitary.c --- freeciv/ai/advmilitary.c 2007-03-13 17:43:47.0 +0200 +++ freeciv/ai/advmilitary.c 2007-03-18

[Freeciv-Dev] (PR#38372) [Bug] AI tries to trade unreachable techs

2007-03-18 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38372 > 1: Treaty: The White Horde can't have tech Asian Architecture - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#34529) [wishlist/GTK2] hide unreachable techs from players

2007-03-18 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=34529 > On 3/17/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > On 1/25/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > > > This is an issue with larger scale scenarios: nation/race specific > > technologies clutter the tech tree overview in the

[Freeciv-Dev] (PR#38363) freecive: failure to use SDL.

2007-03-18 Thread James Supancic
http://bugs.freeciv.org/Ticket/Display.html?id=38363 > Version: freeciv-2.0.9. Output: 1: Error calling Mix_OpenAudio 1: Plugin sdl found but can't be initialized. 1: Plugin esd found but can't be initialized. 1: Plugin alsa found but can't be initialized. 1: No real audio subsystem managed to in

Re: [Freeciv-Dev] (PR#34720) [Patch] AI builds settlers if it is likely to be able to pay pop cost

2007-03-18 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=34720 > On 1/28/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > Attached patch changes AI so that it does not start building settlers > before city is only one step from size required to build settlers. So > for pop_cost = 1, any city may start b

[Freeciv-Dev] (PR#38046) default ruler titles, revisited

2007-03-18 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=38046 > Patch to change default despotism title to Chief. Won't break translations, since "Chief" and "?female:Chief" is already in for example zulu.ruleset. ~Daniel despotism_title.diff Description: Binary data _

[Freeciv-Dev] (PR#13864) Data: Kurd nation

2007-03-18 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=13864 > Completely reworked Kurd nation. This flag is that of the 19th century Soran Emirate. ~Daniel kurd.ruleset Description: Binary data ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail

Re: [Freeciv-Dev] (PR#38311) 2.1_beta3 air attack does not work ?

2007-03-18 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=38311 > On Sat, 17 Mar 2007, alain Baeckeroot wrote: > A game imported from 2.0.8, then played enough to get > cruise missiles and bombers. > None seem to work: > - i can move them to my cities or allied cities > - i can never attack boats, earth uni

[Freeciv-Dev] (PR#38358) 2.1.0-beta3-sdl crash reports

2007-03-18 Thread Lauri Uotinen
http://bugs.freeciv.org/Ticket/Display.html?id=38358 > Hi! We played some test games with the 2.1.0-beta3-sdl clients. Here are our findings: Game crashed for Mikko Boman on these occasions: - After exiting the Units (F2?) menu (could not reproduce) - After changing the resolution to larger (c