[Freeciv-Dev] (PR#10844) Related problems

2007-04-13 Thread Guest
http://bugs.freeciv.org/Ticket/Display.html?id=10844 > > [chrisk - Tue Nov 02 15:38:25 2004]: > > On Tue, Nov 02, 2004 at 07:19:47AM -0800, Christian Knoke wrote: > > > > In fullscreen mode, when i have the chat window box detached, and go > back to > > windowed mode, the window is badly oversiz

Re: [Freeciv-Dev] (PR#39342) 2.1.0-beta4 border vs. fog of war

2007-04-13 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=39342 > Not drawing borders under FOW is an interesting solution. If someone will make a patch for it we can test it out and see if it's playable. That would mean owner information for fogged tiles would not be sent to the client (probably in mapha

Re: [Freeciv-Dev] (PR#39340) 2.1.0-beta3 - connected islands

2007-04-13 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=39340 > Send us one or more rc files (particularly mapseed but also number of players) to reproduce it. Delving into the mapgen code is a very tricky business however. -jason ___ Freeciv-dev mailing li

Re: [Freeciv-Dev] (PR#39342) 2.1.0-beta4 border vs. fog of war

2007-04-13 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39342 > On 4/13/07, Karl-Ingo Friese <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39342 > > > Hello, > > another bug that has been in all the 2.1.0 beta > versions; I dont know if it has been reported yet: > > Even in

[Freeciv-Dev] (PR#39342) 2.1.0-beta4 border vs. fog of war

2007-04-13 Thread Karl-Ingo Friese
http://bugs.freeciv.org/Ticket/Display.html?id=39342 > Hello, another bug that has been in all the 2.1.0 beta versions; I dont know if it has been reported yet: Even in terrain which is under fog of war; it is possible to see "border changes". In other words; if another nation builds a city in

[Freeciv-Dev] (PR#39343) 2.1.0-beta4 team numbers

2007-04-13 Thread Karl-Ingo Friese
http://bugs.freeciv.org/Ticket/Display.html?id=39343 > Hello again, a small glitch that sometimes leads to confusion when setting up teams: server terminal: > team john 1 Player john set to team Team 2. Ingo -- ___ Freeciv-dev mailing list [EMA

[Freeciv-Dev] (PR#39340) 2.1.0-beta3 - connected islands

2007-04-13 Thread Karl-Ingo Friese
http://bugs.freeciv.org/Ticket/Display.html?id=39340 > Hello, I reported this in the past; but it was still valid for beta3. Since I did not read anything in the Changelog about it, I'll report even when beta4 is out. Sometimes, the generator 3 setting "Island-based generator (fairer but boring

[Freeciv-Dev] (PR#39338) 2.1.0-beta4 team border bug

2007-04-13 Thread Karl-Ingo Friese
http://bugs.freeciv.org/Ticket/Display.html?id=39338 > Hello, there is a bug in the latest freeciv 2.1.0 beta 4 version which makes it impossible to cross the borders of your team mates with a caravel or galleon. Exchanging trade routes becomes very difficult this way; it still works when the te

[Freeciv-Dev] (PR#39339) 2.1.0-beta4 goto / gtk client crashes

2007-04-13 Thread Karl-Ingo Friese
http://bugs.freeciv.org/Ticket/Display.html?id=39339 > Hello, the gtk client crashes quite often (not always) while planing goto moves. Some crashes appear when the timeout ends a turn while planing a goto move, but it also happens in the middle of a turn. At one time (I belive not always) one

Re: [Freeciv-Dev] (PR#37937) [SDL client] support for the Load unit command

2007-04-13 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=37937 > On 4/13/07, Christian Prochaska <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=37937 > > > > [dmarks - So 11. Mär 2007, 09:00:45]: > > > > The SDL client lacks support for the Load unit command. In the GTK2 > >

Re: [Freeciv-Dev] (PR#39333) 2.0.9 White Bar Appears After Crash

2007-04-13 Thread Lauri Uotinen
http://bugs.freeciv.org/Ticket/Display.html?id=39333 > I discussed this with Kimmo and this is what I found out. > First, any idea why the freeze happened in the first place? Any way > you know to reproduce it? No idea. Just freezed and crashed. This has not occurred before. > Secondly, the