http://bugs.freeciv.org/Ticket/Display.html?id=10844 >
> [chrisk - Tue Nov 02 15:38:25 2004]:
>
> On Tue, Nov 02, 2004 at 07:19:47AM -0800, Christian Knoke wrote:
> >
> > In fullscreen mode, when i have the chat window box detached, and go
> back to
> > windowed mode, the window is badly oversiz
http://bugs.freeciv.org/Ticket/Display.html?id=39342 >
Not drawing borders under FOW is an interesting solution. If someone
will make a patch for it we can test it out and see if it's playable.
That would mean owner information for fogged tiles would not be sent
to the client (probably in mapha
http://bugs.freeciv.org/Ticket/Display.html?id=39340 >
Send us one or more rc files (particularly mapseed but also number of
players) to reproduce it.
Delving into the mapgen code is a very tricky business however.
-jason
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http://bugs.freeciv.org/Ticket/Display.html?id=39342 >
On 4/13/07, Karl-Ingo Friese <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39342 >
>
> Hello,
>
> another bug that has been in all the 2.1.0 beta
> versions; I dont know if it has been reported yet:
>
> Even in
http://bugs.freeciv.org/Ticket/Display.html?id=39342 >
Hello,
another bug that has been in all the 2.1.0 beta
versions; I dont know if it has been reported yet:
Even in terrain which is under fog of war; it is
possible to see "border changes". In other words;
if another nation builds a city in
http://bugs.freeciv.org/Ticket/Display.html?id=39343 >
Hello again,
a small glitch that sometimes leads to confusion
when setting up teams:
server terminal:
> team john 1
Player john set to team Team 2.
Ingo
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http://bugs.freeciv.org/Ticket/Display.html?id=39340 >
Hello,
I reported this in the past; but it was still
valid for beta3. Since I did not read anything
in the Changelog about it, I'll report even
when beta4 is out.
Sometimes, the generator 3 setting "Island-based
generator (fairer but boring
http://bugs.freeciv.org/Ticket/Display.html?id=39338 >
Hello,
there is a bug in the latest freeciv 2.1.0 beta 4
version which makes it impossible to cross the
borders of your team mates with a caravel or
galleon. Exchanging trade routes becomes very
difficult this way; it still works when the
te
http://bugs.freeciv.org/Ticket/Display.html?id=39339 >
Hello,
the gtk client crashes quite often (not always)
while planing goto moves. Some crashes appear when
the timeout ends a turn while planing a goto move,
but it also happens in the middle of a turn.
At one time (I belive not always) one
http://bugs.freeciv.org/Ticket/Display.html?id=37937 >
On 4/13/07, Christian Prochaska <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=37937 >
>
> > [dmarks - So 11. Mär 2007, 09:00:45]:
> >
> > The SDL client lacks support for the Load unit command. In the GTK2
> >
http://bugs.freeciv.org/Ticket/Display.html?id=39333 >
I discussed this with Kimmo and this is what I found out.
> First, any idea why the freeze happened in the first place? Any way
> you know to reproduce it?
No idea. Just freezed and crashed. This has not occurred before.
> Secondly, the
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