http://bugs.freeciv.org/Ticket/Display.html?id=39357 >
Freeciv crashed when I tried to create a worklist. I had just loaded a
saved game from 2.1.0b3, attempted to add a worklist (knowing that there
were none), then FC crashed.
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Freeciv-dev mailin
http://bugs.freeciv.org/Ticket/Display.html?id=39356 >
It would really help to be able to save the server options from the
client when starting a game, especially for those of us who like to play
similar styles of games to master play types.
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Freec
http://bugs.freeciv.org/Ticket/Display.html?id=39355 >
I use global worklists to make playing a longer game go much more
quickly. My challenge is that Save Local Options no longer saves the
global worklists. It would be wise to verify what else doesn't get
saved that probably should.
http://bugs.freeciv.org/Ticket/Display.html?id=39354 >
There is a bug with tech_is_available such that when you have a tech who's
root_req is itself and you assign the tech with a nations init_tech the
server fails on an assert failure. The problem was two fold in that you
could not simply do a
http://bugs.freeciv.org/Ticket/Display.html?id=39331 >
These bugs are actually for 2.1.0-beta3, not 2.0.9-beta3. Sorry about
any confusion.
In response to whoever made the comment about desalination plants:
I like the idea of more techs, more buildings, etc., especially in the
modern era and
http://bugs.freeciv.org/Ticket/Display.html?id=39349 >
> [per - Sat Apr 21 13:05:50 2007]:
>
> Please post each bug in a separate ticket. It is difficult to handle
> multi-bug reports.
>
Will do.
> Why are you playing the beta version?
Actually, these bugs are from 2.1.0.beta3. Sorry, my bad