http://bugs.freeciv.org/Ticket/Display.html?id=39413 >
On Sun, 24 Jun 2007, Ulrik Sverdrup wrote:
> The previous "attempt" is very well designed and aims at removing
> game.info.year, and drive everything with turns. Well designed and we
> should have that as goal. However, this requires porting
http://bugs.freeciv.org/Ticket/Display.html?id=39365 >
For the past month, I've been testing various fixes to this problem.
However inelegant, these patches are required in 2.1.0b4 to allow
reproducible savegames.
I'm not sure I've found everything in trunk yet.
Committed trunk revision 13019,
I'm working on a GUI for freeciv.
In my main loop I call
input_from_server
to allow the main client code to receive data from the server and
update the game state data accordingly. How can I determine when the
data has changed? Can I set callbacks for this? Should I switch() on
the incoming packet
http://bugs.freeciv.org/Ticket/Display.html?id=11533 >
While searching for color reports, found these two and linked them
http://bugs.freeciv.org/Ticket/Display.html?id=2771
I'm replying on the more recent one, currently client-gtk-2.0, the older is
currently client (generic).
Surely, i
http://bugs.freeciv.org/Ticket/Display.html?id=37378 >
Looking through related reports, this is the only remaining open I've
linked these reports a bit. Any others?
Now that there are colored links in the tech tree, it might be a good time
to revisit the color selection.
For example, PR#3
http://bugs.freeciv.org/Ticket/Display.html?id=39409 >
Forgot to send the patch, same for both commits.
Index: client/reqtree.c
===
--- client/reqtree.c(revision 13016)
+++ client/reqtree.c(working copy)
@@ -107,8 +107,10 @@
http://bugs.freeciv.org/Ticket/Display.html?id=39409 >
As I was testing the patch, I noticed that there were 6 available node
colors. Not all make sense for edges, but flagging those currently
reachable and researching might be visually helpful on long lines.
I also noticed the .h comments don'
http://bugs.freeciv.org/Ticket/Display.html?id=39409 >
Thank you!
Since I was the last to touch this code, I've handled it (again), although
it's not my usual bailiwick.
Also, found that a bug fix had been applied to trunk and not to S2_1, so
that's added, too
Committed trunk revision 1301
http://bugs.freeciv.org/Ticket/Display.html?id=39413 >
2007/6/24, Per I. Mathisen <[EMAIL PROTECTED]>:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39413 >
>
> On Sun, 24 Jun 2007, Ulrik Sverdrup wrote:
> > I'm looking at the patch from #2912 now and can "review" it. Do you or
> > anyone kn
http://bugs.freeciv.org/Ticket/Display.html?id=39416 >
After my travails trying to integrate toluaxx, I'm back to my original
thought that (like gettext) lua should *optionally* be included for
systems that don't already have a lua package (--with-included-lua).
That is, for cross-building only.
http://bugs.freeciv.org/Ticket/Display.html?id=39413 >
On Sun, 24 Jun 2007, Ulrik Sverdrup wrote:
> I'm looking at the patch from #2912 now and can "review" it. Do you or
> anyone know the reason it did not go further? No interest?
More interesting things came up, I believe.
- Per
___
http://bugs.freeciv.org/Ticket/Display.html?id=39413 >
2007/6/24, Per I. Mathisen <[EMAIL PROTECTED]>:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39413 >
>
> On Sat, 23 Jun 2007, Ulrik Sverdrup wrote:
> > We need a more flexible calender for rulesets, and with effects I
> > think we have
http://bugs.freeciv.org/Ticket/Display.html?id=39413 >
On Sat, 23 Jun 2007, Ulrik Sverdrup wrote:
> We need a more flexible calender for rulesets, and with effects I
> think we have a quite efficient way to do it.
There is some work done in this direction already, but probably quite
outdated no
http://bugs.freeciv.org/Ticket/Display.html?id=39415 >
I'd like it to be possible to set local options from the main menu,
before connecting to any game. It would be especially useful if
tileset could be chosen at this stage, as it would facilitate starting
a modpack/scenario game. Right now, you
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