Re: [Freeciv-Dev] (PR#39413) Effects-ize the calender

2007-06-24 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=39413 > On Sun, 24 Jun 2007, Ulrik Sverdrup wrote: > The previous "attempt" is very well designed and aims at removing > game.info.year, and drive everything with turns. Well designed and we > should have that as goal. However, this requires porting

Re: [Freeciv-Dev] (PR#39365) 2.1.0b4 random number seed not restored correctly

2007-06-24 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39365 > For the past month, I've been testing various fixes to this problem. However inelegant, these patches are required in 2.1.0b4 to allow reproducible savegames. I'm not sure I've found everything in trunk yet. Committed trunk revision 13019,

[Freeciv-Dev] How should the GUI determine when the client data has changed?

2007-06-24 Thread James Supancic
I'm working on a GUI for freeciv. In my main loop I call input_from_server to allow the main client code to receive data from the server and update the game state data accordingly. How can I determine when the data has changed? Can I set callbacks for this? Should I switch() on the incoming packet

[Freeciv-Dev] (PR#11533) Colour highlighting of important messages?

2007-06-24 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=11533 > While searching for color reports, found these two and linked them http://bugs.freeciv.org/Ticket/Display.html?id=2771 I'm replying on the more recent one, currently client-gtk-2.0, the older is currently client (generic). Surely, i

Re: [Freeciv-Dev] (PR#37378) Tech tree color revisions

2007-06-24 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=37378 > Looking through related reports, this is the only remaining open I've linked these reports a bit. Any others? Now that there are colored links in the tech tree, it might be a good time to revisit the color selection. For example, PR#3

Re: [Freeciv-Dev] (PR#39409) Technology tree (reqtree.c) edge colors

2007-06-24 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39409 > Forgot to send the patch, same for both commits. Index: client/reqtree.c === --- client/reqtree.c(revision 13016) +++ client/reqtree.c(working copy) @@ -107,8 +107,10 @@

Re: [Freeciv-Dev] (PR#39409) Technology tree (reqtree.c) edge colors

2007-06-24 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39409 > As I was testing the patch, I noticed that there were 6 available node colors. Not all make sense for edges, but flagging those currently reachable and researching might be visually helpful on long lines. I also noticed the .h comments don'

Re: [Freeciv-Dev] (PR#39409) Technology tree (reqtree.c) edge colors

2007-06-24 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39409 > Thank you! Since I was the last to touch this code, I've handled it (again), although it's not my usual bailiwick. Also, found that a bug fix had been applied to trunk and not to S2_1, so that's added, too Committed trunk revision 1301

Re: [Freeciv-Dev] (PR#39413) Effects-ize the calender

2007-06-24 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39413 > 2007/6/24, Per I. Mathisen <[EMAIL PROTECTED]>: > > http://bugs.freeciv.org/Ticket/Display.html?id=39413 > > > On Sun, 24 Jun 2007, Ulrik Sverdrup wrote: > > I'm looking at the patch from #2912 now and can "review" it. Do you or > > anyone kn

[Freeciv-Dev] (PR#39416) externalize lua, toluaxx

2007-06-24 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39416 > After my travails trying to integrate toluaxx, I'm back to my original thought that (like gettext) lua should *optionally* be included for systems that don't already have a lua package (--with-included-lua). That is, for cross-building only.

Re: [Freeciv-Dev] (PR#39413) Effects-ize the calender

2007-06-24 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=39413 > On Sun, 24 Jun 2007, Ulrik Sverdrup wrote: > I'm looking at the patch from #2912 now and can "review" it. Do you or > anyone know the reason it did not go further? No interest? More interesting things came up, I believe. - Per ___

Re: [Freeciv-Dev] (PR#39413) Effects-ize the calender

2007-06-24 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39413 > 2007/6/24, Per I. Mathisen <[EMAIL PROTECTED]>: > > http://bugs.freeciv.org/Ticket/Display.html?id=39413 > > > On Sat, 23 Jun 2007, Ulrik Sverdrup wrote: > > We need a more flexible calender for rulesets, and with effects I > > think we have

Re: [Freeciv-Dev] (PR#39413) Effects-ize the calender

2007-06-24 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=39413 > On Sat, 23 Jun 2007, Ulrik Sverdrup wrote: > We need a more flexible calender for rulesets, and with effects I > think we have a quite efficient way to do it. There is some work done in this direction already, but probably quite outdated no

[Freeciv-Dev] (PR#39415) [wishlist/gui-gtk] set local options from the main menu

2007-06-24 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39415 > I'd like it to be possible to set local options from the main menu, before connecting to any game. It would be especially useful if tileset could be chosen at this stage, as it would facilitate starting a modpack/scenario game. Right now, you