http://bugs.freeciv.org/Ticket/Display.html?id=39418 >
S2_1 doesn't compile anymore since the last revision :(
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http://bugs.freeciv.org/Ticket/Display.html?id=39417 >
2007/6/25, Marko Lindqvist <[EMAIL PROTECTED]>:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39417 >
>
> On 6/25/07, Ulrik Sverdrup <[EMAIL PROTECTED]> wrote:
> >
> > I'm sorry this is of course in the ruleset, the Warships sea unit wit
http://bugs.freeciv.org/Ticket/Display.html?id=39417 >
On 6/25/07, Ulrik Sverdrup <[EMAIL PROTECTED]> wrote:
>
> I'm sorry this is of course in the ruleset, the Warships sea unit with
> BarbarianTech instead of BarbarianSea
>
> Do we need a sanity check for that in the code?
Trunk already has s
http://bugs.freeciv.org/Ticket/Display.html?id=39417 >
2007/6/25, Ulrik Sverdrup <[EMAIL PROTECTED]>:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39417 >
>
> In a game played with the ancients modpack on S2_1 I went back to a
> save and found a reproducable crasher from that point.
>
> Wha
http://bugs.freeciv.org/Ticket/Display.html?id=39397 >
Hello,
Du schriebst am 17. Jun um 22:36 Uhr:
> So, I've updated the verbose logging. If you would kindly update to r13003,
> run with verbose, and post the log (or a relevant excerpt), that should
> pinpoint any problems.
I have been abs
http://bugs.freeciv.org/Ticket/Display.html?id=39416 >
On Sun, 24 Jun 2007, William Allen Simpson wrote:
> Indeed, toluaxx should never be included at all! It is used solely to
> build a _gen, and that _gen would already be compiled for cross-builds.
> Thus, it is never really needed in the base