http://bugs.freeciv.org/Ticket/Display.html?id=11348 >
On 6/29/07, William Allen Simpson <[EMAIL PROTECTED]> wrote:
>
> I'm not sure I agree about building want. As long as it is entirely
> predictable, it should simply be recalculated on load.
Is it predictable? It might have been calculated
http://bugs.freeciv.org/Ticket/Display.html?id=11348 >
building want is still not saved, but I've saved the next_recalc time in
PR#39365, as that random turn was kicking the random state.
I'm not sure I agree about building want. As long as it is entirely
predictable, it should simply be recalc
http://bugs.freeciv.org/Ticket/Display.html?id=39365 >
Marko Lindqvist wrote:
> See #2346 and #11348
>
> Actually there is a lot of stuff like #11348 in AI code.
>
Thanks, I've added some links in RT for future reference.
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Freeciv-dev mailing
http://bugs.freeciv.org/Ticket/Display.html?id=39421 >
On 6/29/07, William Allen Simpson <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39421 >
>
> Daniel Markstedt wrote:
> > Perhaps my failiure to compile gui-sdl is related to this:
> > http://bugs.freeciv.org/Tic
http://bugs.freeciv.org/Ticket/Display.html?id=39422 >
More city styles (PR#15716) and larger (amplio) city style graphics
means that some alternate rulesets for freeciv have so many styles
that the window gets too large, even on my 1024x768 monitor (small
though).
Here is a patch to make the ci
http://bugs.freeciv.org/Ticket/Display.html?id=39421 >
On 6/29/07, William Allen Simpson <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39421 >
>
> Found 3 searches that use the unit_type translated name, instead of the
> correct rule name string (requirements, rule
http://bugs.freeciv.org/Ticket/Display.html?id=39365 >
On 6/24/07, William Allen Simpson <[EMAIL PROTECTED]> wrote:
>
> For the past month, I've been testing various fixes to this problem.
> However inelegant, these patches are required in 2.1.0b4 to allow
> reproducible savegames.
>
> I'm not su