http://bugs.freeciv.org/Ticket/Display.html?id=39445 >
Hi there,
I'm running freeciv-2.1.0-beta4 compiled on Slackware (i686) using GUI gtk-2.0.
When viewing Technology under Help/Technology, the area in which to view the
technology tree is ridiculously small, particularly bad is Communism, in w
http://bugs.freeciv.org/Ticket/Display.html?id=39443 >
On 7/6/07, Ulrik Sverdrup <[EMAIL PROTECTED]> wrote:
>
> To help modpack authors, we should add "Custom1" etc unitflags to
> freeciv; with effects there is nothing special that neccessarily has to
> be coded to make a new unitflag meaningful
http://bugs.freeciv.org/Ticket/Display.html?id=39444 >
Tracking issues and features that helps customization
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http://bugs.freeciv.org/Ticket/Display.html?id=39443 >
To help modpack authors, we should add "Custom1" etc unitflags to
freeciv; with effects there is nothing special that neccessarily has to
be coded to make a new unitflag meaningful. It can be useful to add 1-5
custom unitflags so that modpac
http://bugs.freeciv.org/Ticket/Display.html?id=39435 >
Daniel and I had a bit of a race. :-)
Committed S2_0 revision 13067.
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http://bugs.freeciv.org/Ticket/Display.html?id=39440 >
> [wsimpson - Fre. 06. Jul. 2007 12:58:48]:
>
> OK. I made a small revision after checking the other routines, as the
> decision whether the menu items exists and the default is already made
> earlier by can_unit_add_or_build_city(), no nee
http://bugs.freeciv.org/Ticket/Display.html?id=39440 >
OK. I made a small revision after checking the other routines, as the
decision whether the menu items exists and the default is already made
earlier by can_unit_add_or_build_city(), no need for the extra default.
Also added {}.
Committed tr
http://bugs.freeciv.org/Ticket/Display.html?id=34228 >
> [dmarks - Søn. 21. Jan. 2007 11:05:14]:
>
> Running the tutorial (in beta2/windows build):
>
> The message for growth to size 3 works fine, but nothing happens for
> size 5. I didn't try further growth. A quick look at the Lua code
> does
http://bugs.freeciv.org/Ticket/Display.html?id=39442 >
Newlines in lua scripts are saved as the \n char combination in
savegames, and in stings that continue over newlines (continued with \
then newline), that is saved as \\n in the savegame. When the savegame
is restored, newlines are inserted i
http://bugs.freeciv.org/Ticket/Display.html?id=39440 >
> [wsimpson - Tor. 05. Jul. 2007 15:02:06]:
>
> Good idea. However, have to get permission to add new translation
> strings for 2.1.
>
There are no new strings in the patch, there is only
"Help _Build Wonder"
"Add to City (_B)
"_Build Cit
http://bugs.freeciv.org/Ticket/Display.html?id=39439 >
> [wsimpson - Do 05. Jul 2007, 14:58:26]:
>
> Nope, only SDL has anything like "of Freeciv", all the rest are
> "for Freeciv"
>
> Committed trunk revision 13055, S2_1 revision 13056.
>
>
While you are at translations, could you pleas
On 7/6/07, Francois Marlier <[EMAIL PROTECTED]> wrote:
> After playing for a while with the SDL client, I went back to the GTK/
> X11 client (not that I like X11) where things are easier to set (each
> city worklist), and clearier (reports ARE readable AND noticable). So
> I was wondering if some p
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