URL: http://bugs.freeciv.org/Ticket/Display.html?id=39682
It can be confusing that even when you enable authentication at
configure time with --enable-auth, civserver still runs without
authentication (by default).
Attached patch prints notice when auth-capable civserver is started
auth
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39685
Comment says that pplayer can be NULL to check if city/unit is in
game at all. But that will return TRUE only for units which have no
owner (owner also NULL).
I guess NULL handling has been added to player_find__by_id() to
replace
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39687
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I think I have found a few typos in several nations; check them out,
particularly two that are in proper nouns, one in khwarezmian and the other
in breton.ruleset
Joan
I think I have found a
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39689
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I'm not sure it is necessary at all, but the Fundamentalism description in
data/civ2/governments.ruleset has a grammar problem. Since it is there, we
might as well fix it.
Im not sure it is
URL: http://bugs.freeciv.org/Ticket/Display.html?id=15854
[pepeto - Do 06. Sep 2007, 11:40:30]:
PS: Is the guest web login for the bug reporting page broken?
Check the top/left corner of the page.
Guest login doesn't work for mee, too (with password from the corner).
URL: http://bugs.freeciv.org/Ticket/Display.html?id=10775
On Fri, 7 Sep 2007 Marko Lindqvist wrote:
On 07/09/07, Egor Vyscrebentsov wrote:
On Thu, 6 Sep 2007 Marko Lindqvist wrote:
On 06/09/07, Egor Vyscrebentsov wrote:
Double \n\n at the end of every req line looks not good
URL: http://bugs.freeciv.org/Ticket/Display.html?id=10775
On 08/09/07, Egor Vyscrebentsov wrote:
PS. Surprisingly, I don't see requirements for governments to be shown
(at least in gtk client...) Investigating.
insert_allows() a couple of lines later starts (over)writing from the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39690
This experimental and mostly untested patch removes the embassy concept
from the game.
Why? The embassy concept has never fitted well into the general game
concept. Creating embassies the traditional way (with diplomats) is a
tiresome
URL: http://bugs.freeciv.org/Ticket/Display.html?id=7294
I would like to resurrect this old but open and valuable ticket. Instead
of the rules changes proposed in it, I would like to offer something a
bit more radical:
The diplomat/spy instead of present abilities gets the unique flag (only
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39691
tolua++ and toluaxx consider word 'string' to mean C++ string class.
They produce weird result when there is variables named 'string'
around.
- ML
diff -Nurd -X.diff_ignore freeciv/server/scripting/api_intl.c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=15854
Check the top/left corner of the page.
If that would have worked, I wouldnt have asked ;)
Ingo
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=10775
Patches s2_1-helptext-v4.diff and s2_1-helptext2.diff committed to
S2_1. Version that applies to trunk needed.
On 08/09/07, Egor Vyscrebentsov wrote:
On Sat, 8 Sep 2007 Marko Lindqvist wrote:
insert_allows() a couple of lines
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39692
server_shutdown() gets called after my_shutdown_network(), but it still
uses network functionality (for send_chat(/quit)). The attached patch
moves the my_shutdown_network() call to the end of the server_shutdown()
function.
Index:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39687
On 9/8/07, Joan Creus [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39687
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I think I have found a few typos in several nations; check them out,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=15854
On 05/09/07, Pepeto _ wrote:
It occurs when the server wake up an unit (which was sentried) whereas
you are selecting a destination for an other unit.
Patch
The client crashes every time a enemy unit moves.
Most enemy moves are
URL: http://bugs.freeciv.org/Ticket/Display.html?id=15854
On 09/09/07, Marko Lindqvist wrote:
On 05/09/07, Pepeto _ wrote:
It occurs when the server wake up an unit (which was sentried) whereas
you are selecting a destination for an other unit.
Patch
Ok, it *is* possible to add
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18384
On 07/07/06, Kevin Benton wrote:
Click/drag for units doesn't work (goto)
Which client and OS?
Is it still not working with beta6?
- ML
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=39693
Currently unit info label lists Turns to target with very large
value (FC_INFINITY) when goto hover is over impossible destination
(such as Sea tile for Land unit).
This also causes widget resizes. I first found this bug as
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