Daniel Markstedt wrote:
> Most of the discussion took place in PR#39690 IIRC.
>
Not somewhere I'd expect such a major decision to be discussed, buried at
the end of a thread discussing something else entirely.
I'm opposed to removing embassies from the game code. It's required for
proper civ* em
http://bugs.freeciv.org/Ticket/Display.html?id=39721 >
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With gcc-4.2, I have bug.
How to reproduce :
- Start game
- Build a city
- Press F1 (open city panel management)
- select city(ies)
- menu "Change" -> "CMA" -> "Food Max" (anyone except none)
- noth
http://bugs.freeciv.org/Ticket/Display.html?id=39722 >
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Sorry erase previous PR#39721, I submit wrong patch file :(
With gcc-4.2, I have bug.
How to reproduce :
- Start game
- Build a city
- Press F1 (open city panel management)
- select city(ies)
- me
http://bugs.freeciv.org/Ticket/Display.html?id=39721 >
PR#39722 duplication...
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http://bugs.freeciv.org/Ticket/Display.html?id=39721 >
2007/9/25, Pepeto _ <[EMAIL PROTECTED]>:
>
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39721 >
>
> PR#39722 duplication...
>
Fuck wrong patch
--
Carl
2007/9/25, Pepeto _ <[EMAIL PROTECTED]>:
http://bugs.freeciv.org/Ticket/Display.
http://bugs.freeciv.org/Ticket/Display.html?id=39721 >
> [EMAIL PROTECTED] - Mar. Sep. 25 16:17:25 2007]:
>
> Cette opération semble ne pas avoir de contenu
>
Hmmm, I submitted wrong patch file sorry...
diff -urda client/gui-gtk-2.0/cityrep.c.orig client/gui-gtk-2.0/cityrep.c
--- client/gui-gtk
On Tue, 25 Sep 2007, William Allen Simpson wrote:
> I'm opposed to removing embassies from the game code. It's required for
> proper civ* emulation support -- better to make everything configurable.
>
> Seems to me that the entire project is forking.
Your attitude is not very constructive. I can
--- "Per I. Mathisen" <[EMAIL PROTECTED]> wrote:
> On Tue, 25 Sep 2007, William Allen Simpson wrote:
> > I'm opposed to removing embassies from the game
> code. It's required for
> > proper civ* emulation support -- better to make
> everything configurable.
> >
> > Seems to me that the entire pr
http://bugs.freeciv.org/Ticket/Display.html?id=39723 >
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I have found a small typo in server/settings.c. It says investiged instead
of investigated.
Patch attached.
Joan
I have found a small typo in server/settings.c. It says investiged instead of inves
http://bugs.freeciv.org/Ticket/Display.html?id=39724 >
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Excuse me; there were two more typos in server/settings.c. Please ignore my
former report. This is the good one.
-- Forwarded message --
From: Joan Creus <[EMAIL PROTECTED]>
Date: 2
http://bugs.freeciv.org/Ticket/Display.html?id=39725 >
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Two more small typos in debug messages for the client
Joan
Two more small typos in debug messages for the clientJoan
Index: gui-sdl/gui_string.c
http://bugs.freeciv.org/Ticket/Display.html?id=39726 >
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One small typo: fist for first
Joan
One small typo: fist for firstJoan
Index: helpdata.txt
===
--- helpdata.txt (revision 13643)
+++
http://bugs.freeciv.org/Ticket/Display.html?id=39727 >
$s
patch attached
~Daniel
gui-sdl_cityrep_c_typo.diff
Description: Binary data
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http://bugs.freeciv.org/Ticket/Display.html?id=39704 >
On 9/24/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
> On 9/24/07, Christian Prochaska <[EMAIL PROTECTED]> wrote:
> >
> > http://bugs.freeciv.org/Ticket/Display.html?id=39704 >
> >
> > > [dmarks - Fr 14. Sep 2007, 10:58:04]:
> > >
> > > On
http://bugs.freeciv.org/Ticket/Display.html?id=39726 >
On Tue, 25 Sep 2007 13:51:16 -0700 Joan Creus wrote:
>+ To have a diplomatic relationship with another player, you must first \
> establish first contact with that player. To establish first contact, you \
This sentence has two words "f
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