[Freeciv-Dev] (PR#39784) 2.0 end-of-life, releasing 2.1

2007-10-26 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39784 > Golden 2.1.0 has been tagged! I will make the source tarballs in a few hours. In the meantime, feel free to fetch the tag and smoke test it. :) ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@g

[Freeciv-Dev] (PR#39796) Specify Amplio Artists

2007-10-26 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39796 > > [dmarks - Fri Oct 26 12:12:05 2007]: > > This patch add information on who is the artist(s) of each Amplio unit > sprite. > > Discovered two previously uncredited artists: > > Paul Klein Lankhorst / GukGuk [GG] > Andrew "Panda" L

[Freeciv-Dev] (PR#39796) Specify Amplio Artists

2007-10-26 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39796 > This patch add information on who is the artist(s) of each Amplio unit sprite. Discovered two previously uncredited artists: Paul Klein Lankhorst / GukGuk [GG] Andrew "Panda" Livings [APL] Will commit before tagging 2.1.0-gold. ~

[Freeciv-Dev] (PR#39794) Re: Experimental ruleset (was: RFC civ3-like land support)

2007-10-26 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39794 > On 10/26/07, Egor Vyscrebentsov <[EMAIL PROTECTED]> wrote: > On Fri, 26 Oct 2007 14:21:50 +0900 Daniel Markstedt wrote: > > > On this topic, but not for this ticket: I'd like to have an > > 'experimental' ruleset in svn, where all newly imple

[Freeciv-Dev] (PR#39787) Ubuntu don't redistribute stdsounds

2007-10-26 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39787 > > [dmarks - Sun Oct 21 13:34:35 2007]: > > On 10/21/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote: > > > > http://bugs.freeciv.org/Ticket/Display.html?id=39787 > > > > > The sources are GPL, but the sound files from OpenQuartz should be > >

Re: [Freeciv-Dev] Experimental ruleset

2007-10-26 Thread William Allen Simpson
Traditionally, that's trunk! Try things out in trunk. Get feedback. When a new release is planned, "pullup" the specific release features into a fresh branch (trunk to branch is "up"). The branch log is an annotated list of the new features. Requires actual planning and coordination of a releas

[Freeciv-Dev] (PR#39795) terrain color in tilespec should be tile color

2007-10-26 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39795 > Admittedly, I'm hazy about what this color system actually accomplishes. I've searched, and the RT patch descriptions have a tendency to detail the content of a patch, but not the rationale! At some time in the past, the terrain and tilespec

Re: [Freeciv-Dev] Experimental ruleset (was: RFC civ3-like land support)

2007-10-26 Thread Egor Vyscrebentsov
On Fri, 26 Oct 2007 14:21:50 +0900 Daniel Markstedt wrote: > On this topic, but not for this ticket: I'd like to have an > 'experimental' ruleset in svn, where all newly implemented features in > the code are put to use! If a feature is not visibile in any ruleset, > it will be forgotten just like