http://bugs.freeciv.org/Ticket/Display.html?id=39784 >
Golden 2.1.0 has been tagged!
I will make the source tarballs in a few hours. In the meantime, feel
free to fetch the tag and smoke test it. :)
~Daniel
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http://bugs.freeciv.org/Ticket/Display.html?id=39796 >
> [dmarks - Fri Oct 26 12:12:05 2007]:
>
> This patch add information on who is the artist(s) of each Amplio unit
> sprite.
>
> Discovered two previously uncredited artists:
>
> Paul Klein Lankhorst / GukGuk [GG]
> Andrew "Panda" L
http://bugs.freeciv.org/Ticket/Display.html?id=39796 >
This patch add information on who is the artist(s) of each Amplio unit sprite.
Discovered two previously uncredited artists:
Paul Klein Lankhorst / GukGuk [GG]
Andrew "Panda" Livings [APL]
Will commit before tagging 2.1.0-gold.
~
http://bugs.freeciv.org/Ticket/Display.html?id=39794 >
On 10/26/07, Egor Vyscrebentsov <[EMAIL PROTECTED]> wrote:
> On Fri, 26 Oct 2007 14:21:50 +0900 Daniel Markstedt wrote:
>
> > On this topic, but not for this ticket: I'd like to have an
> > 'experimental' ruleset in svn, where all newly imple
http://bugs.freeciv.org/Ticket/Display.html?id=39787 >
> [dmarks - Sun Oct 21 13:34:35 2007]:
>
> On 10/21/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote:
> >
> > http://bugs.freeciv.org/Ticket/Display.html?id=39787 >
> >
> > The sources are GPL, but the sound files from OpenQuartz should be
> >
Traditionally, that's trunk!
Try things out in trunk. Get feedback. When a new release is planned,
"pullup" the specific release features into a fresh branch (trunk to
branch is "up"). The branch log is an annotated list of the new features.
Requires actual planning and coordination of a releas
http://bugs.freeciv.org/Ticket/Display.html?id=39795 >
Admittedly, I'm hazy about what this color system actually accomplishes.
I've searched, and the RT patch descriptions have a tendency to detail
the content of a patch, but not the rationale!
At some time in the past, the terrain and tilespec
On Fri, 26 Oct 2007 14:21:50 +0900 Daniel Markstedt wrote:
> On this topic, but not for this ticket: I'd like to have an
> 'experimental' ruleset in svn, where all newly implemented features in
> the code are put to use! If a feature is not visibile in any ruleset,
> it will be forgotten just like