[Freeciv-Dev] (PR#39798) cheat using goto to explore

2007-10-27 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39798 I'm trying to understand the goto problem reports, and one common thread seems to be that folks are trying to use goto to explore. Then, they complain that it won't goto an unknown location (PR#15629), or the trireme sinks, or the unit

Re: [Freeciv-Dev] (PR#39797) Server or client crash (Freeciv 2.1.0-rc1 (GTK+ client))

2007-10-27 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39797 sebastien jousten wrote: I attached to this mail the problematic saved game. Thanks. When I load this game and that I click on next turn the client is disconnected to the server at the end of the moves. Maybe the server is

Re: [Freeciv-Dev] (PR#39795) terrain color in tilespec should be tile color

2007-10-27 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39795 On 10/26/07, William Allen Simpson [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39795 Admittedly, I'm hazy about what this color system actually accomplishes. I've searched, and the RT patch

Re: [Freeciv-Dev] (PR#39797) Server or client crash (Freeciv 2.1.0-rc1 (GTK+ client))

2007-10-27 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39797 Erik Johansson wrote: I managed to get an unreproducible crash with this savegame on Linux, I'm not sure how.. It segfaulted before the CMA error was emitted. The segfault backtrace might be helpful

Re: [Freeciv-Dev] (PR#39797) Server or client crash (Freeciv 2.1.0-rc1 (GTK+ client))

2007-10-27 Thread sebastien jousten
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39797 The OS is Windows XP. Another bug I have with this saved game is that when I have selected units and that I want them to sleep (key S) or fortress (key F), freeciv don't deselect them automaticly and lead me to the next unit as it

[Freeciv-Dev] Freeciv 2.1.0 Golden Release

2007-10-27 Thread Daniel Markstedt
Dear Freeciv Fans, On behalf of the dedicated Freeciv Dev Team, I proudly present the golden release of Freeciv 2.1.0. This is a major release and the result of two years of intensive (at least in periods) development. A big thanks to everyone who donated patches, bug reports, ideas, and not

[Freeciv-Dev] (PR#39799) Need for improvement on Tooltips/help information

2007-10-27 Thread Michael Mielke
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39799 With all the new settings (and some old) people might have problems interpreting the settings the way they should be.An example for this is the 'generator' command. which, shows 3 options, but lacks a summary that shows how the

[Freeciv-Dev] (PR#39800) Need for Cursor Improvement

2007-10-27 Thread Michael Mielke
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39800 When selecting cursor, it might be interpreted like a position to attack, but to select instead. Going outside of the selection ability area (ie. a tile next with no units or city), it shows only a regular cursor. When using the goto

Re: [Freeciv-Dev] (PR#39795) terrain color in tilespec should be tile color

2007-10-27 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39795 Daniel Markstedt wrote: AFAIK these are the colors used to represent the terrain on the minimap. Not in GTK2, it uses the overview_* colors. Perhaps somewhere else. Anyway, it was a trivial fix to point at the [tile_*] tags, and it