[Freeciv-Dev] (PR#39869) last used ruleset should be saved as user pref

2007-11-16 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39869 > 2.1.0-gtk2-win32: How to reproduce: Select 'Start new game' from the main menu, select ruleset/modpack that defines prefered tileset, start game, quit client, start client, select 'start new game' again. Client abort because tileset doesn't

[Freeciv-Dev] (PR#39818) 2.1.0 multiple bugs from same savegame, plus suggestions

2007-11-16 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39818 > > [jdorje - Fri Nov 16 19:51:13 2007]: > > > [EMAIL PROTECTED] - Thu Nov 01 13:27:58 2007]: > > > > Ok, I made that one reproducable, too. > > > > End turn > > Save Game > > Leave > > Load last saved game > > Open city dialog of Ibadan ->

[Freeciv-Dev] (PR#13348) goto units move before workers finish roads

2007-11-16 Thread Benoit Hudson
http://bugs.freeciv.org/Ticket/Display.html?id=13348 > > [jdorje - Fri Nov 16 21:12:29 2007]: > > [bhudson - Mon Jun 27 00:31:12 2005]: Nice turnaround time :) > Another effect is probably that if you do connect you complete your > roads faster since you move and enter the road activity before

[Freeciv-Dev] (PR#39801) harmonize goto_map_list with focus_units

2007-11-16 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=39801 > This appears to be applied so I'm closing it. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39798) cheat using goto to explore

2007-11-16 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39798 > > [jdorje - Ven. Nov. 16 20:11:57 2007]: > > That is server goto. Quite the opposite of client goto. And yes that > is what's used for AI units. Changing over from server to client goto > was quite a step forward (only with client goto ca

[Freeciv-Dev] (PR#13348) goto units move before workers finish roads

2007-11-16 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=13348 > > [bhudson - Mon Jun 27 00:31:12 2005]: > > Look at the caravan halfway between Munster and Stuttgart. The next two > tiles have engineers/workers almost done building rails, but the caravan > moves before they finish, so it ends up in Stut

[Freeciv-Dev] (PR#15629) 'g' goto with triremes into unknown waters cheat

2007-11-16 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=15629 > This is not a "cheat". It's not possible for client goto to cheat since it knows nothing more than what the player knows. What actually happens is that a goto that ends in a dangerous tile is disallowed by the "clever" dangerous-tile pathfi

[Freeciv-Dev] (PR#39798) cheat using goto to explore

2007-11-16 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=39798 > > [wsimpson - Sat Oct 27 09:22:54 2007]: > > I'm trying to understand the goto problem reports, and one common thread > seems to be that folks are trying to use goto to explore. Then, they > complain that it won't goto an unknown location (

Re: [Freeciv-Dev] (PR#39858) middle click on unexplored territory causes SDL crash

2007-11-16 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39858 > Jason Short wrote: >> [wsimpson - Wed Nov 14 23:58:10 2007]: >> That's a *BUG* in the SDL client!!! > > Perhaps, but fixing bugs like that should take second precedence to > fixing crashes. And SDL client patches are in general outside of m

[Freeciv-Dev] (PR#39818) 2.1.0 multiple bugs from same savegame, plus suggestions

2007-11-16 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=39818 > > [EMAIL PROTECTED] - Thu Nov 01 13:27:58 2007]: > > Ok, I made that one reproducable, too. > > End turn > Save Game > Leave > Load last saved game > Open city dialog of Ibadan -> crash > > Thats really easy to follow. You will see immedia

Re: [Freeciv-Dev] (PR#39868) [regression] unit woken up from sentry not properly deselected

2007-11-16 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39868 > This was introduced in 39817. I'm not sure why but at a guess the unsentried unit is being put onto the urgent-focus queue then refocused later when it runs out of moves and unit focus is supposed to advance. -jason ___

Re: [Freeciv-Dev] (PR#39868) unit woken up from sentry not properly deselected

2007-11-16 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39868 > On 11/16/07, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39868 > > > Daniel Markstedt wrote: > > Also, I'm pretty sure this is a regression between 2.1.0 and S2_1-devel. > > > A regressi

Re: [Freeciv-Dev] (PR#39868) [regression] unit woken up from sentry not properly deselected

2007-11-16 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39868 > On 11/16/07, Christian Prochaska <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39868 > > > > [wsimpson - Fr 16. Nov 2007, 09:32:20]: > > > > Daniel Markstedt wrote: > > > Not necessarily. It may also be somethi

Re: [Freeciv-Dev] (PR#39868) [regression] unit woken up from sentry not properly deselected

2007-11-16 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39868 > Christian Prochaska wrote: > And from http://en.wikipedia.org/wiki/Software_regression: > > "A software regression is a software bug which makes a feature stop > working after a certain event (system upgrade, system patching, daylight > sav

[Freeciv-Dev] (PR#39868) [regression] unit woken up from sentry not properly deselected

2007-11-16 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=39868 > > [wsimpson - Fr 16. Nov 2007, 09:32:20]: > > Daniel Markstedt wrote: > > Not necessarily. It may also be something that has ceased to work as > > intended, regardless of having been previously reported as a bug or > > not. > > > Sorry, per

Re: [Freeciv-Dev] (PR#39868) unit woken up from sentry not properly deselected

2007-11-16 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39868 > Daniel Markstedt wrote: > Not necessarily. It may also be something that has ceased to work as > intended, regardless of having been previously reported as a bug or > not. > Sorry, perhaps you're not a native English speaker (although I've n

Re: [Freeciv-Dev] (PR#39868) unit woken up from sentry not properly deselected

2007-11-16 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39868 > Daniel Markstedt wrote: > Also, I'm pretty sure this is a regression between 2.1.0 and S2_1-devel. > A regression is the re-introduction of a previously existing bug. What bug is that? Actually, this is probably an old bug uncovered by the