http://bugs.freeciv.org/Ticket/Display.html?id=39869 >
2.1.0-gtk2-win32:
How to reproduce:
Select 'Start new game' from the main menu, select ruleset/modpack
that defines prefered tileset, start game, quit client, start client,
select 'start new game' again. Client abort because tileset doesn't
http://bugs.freeciv.org/Ticket/Display.html?id=39818 >
> [jdorje - Fri Nov 16 19:51:13 2007]:
>
> > [EMAIL PROTECTED] - Thu Nov 01 13:27:58 2007]:
> >
> > Ok, I made that one reproducable, too.
> >
> > End turn
> > Save Game
> > Leave
> > Load last saved game
> > Open city dialog of Ibadan ->
http://bugs.freeciv.org/Ticket/Display.html?id=13348 >
> [jdorje - Fri Nov 16 21:12:29 2007]:
> > [bhudson - Mon Jun 27 00:31:12 2005]:
Nice turnaround time :)
> Another effect is probably that if you do connect you complete your
> roads faster since you move and enter the road activity before
http://bugs.freeciv.org/Ticket/Display.html?id=39801 >
This appears to be applied so I'm closing it.
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http://bugs.freeciv.org/Ticket/Display.html?id=39798 >
> [jdorje - Ven. Nov. 16 20:11:57 2007]:
>
> That is server goto. Quite the opposite of client goto. And yes that
> is what's used for AI units. Changing over from server to client goto
> was quite a step forward (only with client goto ca
http://bugs.freeciv.org/Ticket/Display.html?id=13348 >
> [bhudson - Mon Jun 27 00:31:12 2005]:
>
> Look at the caravan halfway between Munster and Stuttgart. The next two
> tiles have engineers/workers almost done building rails, but the caravan
> moves before they finish, so it ends up in Stut
http://bugs.freeciv.org/Ticket/Display.html?id=15629 >
This is not a "cheat". It's not possible for client goto to cheat since
it knows nothing more than what the player knows.
What actually happens is that a goto that ends in a dangerous tile is
disallowed by the "clever" dangerous-tile pathfi
http://bugs.freeciv.org/Ticket/Display.html?id=39798 >
> [wsimpson - Sat Oct 27 09:22:54 2007]:
>
> I'm trying to understand the goto problem reports, and one common thread
> seems to be that folks are trying to use goto to explore. Then, they
> complain that it won't goto an unknown location (
http://bugs.freeciv.org/Ticket/Display.html?id=39858 >
Jason Short wrote:
>> [wsimpson - Wed Nov 14 23:58:10 2007]:
>> That's a *BUG* in the SDL client!!!
>
> Perhaps, but fixing bugs like that should take second precedence to
> fixing crashes. And SDL client patches are in general outside of m
http://bugs.freeciv.org/Ticket/Display.html?id=39818 >
> [EMAIL PROTECTED] - Thu Nov 01 13:27:58 2007]:
>
> Ok, I made that one reproducable, too.
>
> End turn
> Save Game
> Leave
> Load last saved game
> Open city dialog of Ibadan -> crash
>
> Thats really easy to follow. You will see immedia
http://bugs.freeciv.org/Ticket/Display.html?id=39868 >
This was introduced in 39817.
I'm not sure why but at a guess the unsentried unit is being put onto
the urgent-focus queue then refocused later when it runs out of moves
and unit focus is supposed to advance.
-jason
___
http://bugs.freeciv.org/Ticket/Display.html?id=39868 >
On 11/16/07, William Allen Simpson <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39868 >
>
> Daniel Markstedt wrote:
> > Also, I'm pretty sure this is a regression between 2.1.0 and S2_1-devel.
> >
> A regressi
http://bugs.freeciv.org/Ticket/Display.html?id=39868 >
On 11/16/07, Christian Prochaska <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39868 >
>
> > [wsimpson - Fr 16. Nov 2007, 09:32:20]:
> >
> > Daniel Markstedt wrote:
> > > Not necessarily. It may also be somethi
http://bugs.freeciv.org/Ticket/Display.html?id=39868 >
Christian Prochaska wrote:
> And from http://en.wikipedia.org/wiki/Software_regression:
>
> "A software regression is a software bug which makes a feature stop
> working after a certain event (system upgrade, system patching, daylight
> sav
http://bugs.freeciv.org/Ticket/Display.html?id=39868 >
> [wsimpson - Fr 16. Nov 2007, 09:32:20]:
>
> Daniel Markstedt wrote:
> > Not necessarily. It may also be something that has ceased to work as
> > intended, regardless of having been previously reported as a bug or
> > not.
> >
> Sorry, per
http://bugs.freeciv.org/Ticket/Display.html?id=39868 >
Daniel Markstedt wrote:
> Not necessarily. It may also be something that has ceased to work as
> intended, regardless of having been previously reported as a bug or
> not.
>
Sorry, perhaps you're not a native English speaker (although I've n
http://bugs.freeciv.org/Ticket/Display.html?id=39868 >
Daniel Markstedt wrote:
> Also, I'm pretty sure this is a regression between 2.1.0 and S2_1-devel.
>
A regression is the re-introduction of a previously existing bug. What
bug is that?
Actually, this is probably an old bug uncovered by the
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