http://bugs.freeciv.org/Ticket/Display.html?id=39937 >
when a country is split by civil war (after you capture their capital),
you are given a message in the 'messages' tab. it would be great if
clicking this took you to the capital you juts captured (so you can see
where it is), like the warning
http://bugs.freeciv.org/Ticket/Display.html?id=39938 >
when using 'p' on a paratrooper, then selecting a city with a military
unit in it, the paratrooper disapears and there is no message about it
in 'messages'.
i'm assuming its meant to disapear (killed in action or whatever), so it
would be nic
http://bugs.freeciv.org/Ticket/Display.html?id=39936 >
i'm running freeciv 2.1:
apt-cache policy freeciv-data
freeciv-data:
Installed: 2.1.0-1
Candidate: 2.1.0-1
it would be really handy if there was an option somewhere to shuffle all
the cities production squares at the same time, instead
http://bugs.freeciv.org/Ticket/Display.html?id=39934 >
Discovered in Freeciv 2.1:
apt-cache policy freeciv-data
freeciv-data:
Installed: 2.1.0-1
Candidate: 2.1.0-1
i can paradrop a unit into the area owned by another player i am at
peace with, even though i cant move ships/land units into
http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
Freeciv: 2.1
apt-cache policy freeciv-data
freeciv-data:
Installed: 2.1.0-1
Candidate: 2.1.0-1
when building an engineer in a city with a population of 1, the city is
not disbanded. the 'disband city' tickbox in 'settings' has been
sele
http://bugs.freeciv.org/Ticket/Display.html?id=39933 >
What?!?! 3 years of testing wasn't enough?!?!?
The "angry" citizens here were called "very unhappy" citizens in civ2.
AFAICT, the parameters used here are rather lenient compared to civ2/3.
Is the game option configuration incorrect?
Is t
http://bugs.freeciv.org/Ticket/Display.html?id=39933 >
Date: Fri, 30 Nov 2007 16:01:49 +0100
From: Erik Johansson <[EMAIL PROTECTED]>
To: freeciv-dev@gna.org
Hi this topic was brought up on the forum.
There was some changing of rulesets for 2.1 that changed how the
unhappiness worked, basicall
Hi this topic was brought up on the forum.
There was some changing of rulesets for 2.1 that changed how the
unhappiness worked, basically you can't have the massive amount of
cities you had in 2.0, even at size 1 the cities will become unhappy.
http://forum.freeciv.org/viewtopic.php?p=18192
http:
http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
On 11/30/07, Jason Dorje Short <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
>
> Daniel Markstedt wrote:
>
> > freeciv.org: Our own aging servers in Paul's basement. Are they up to
> > the task?
>
> To
http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
On Nov 30, 2007 9:25 AM, Jason Dorje Short <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
>
> William Allen Simpson wrote:
> > http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
> >
> > I'm pretty su
http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
William Allen Simpson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
>
> I'm pretty sure that sourceforge runs its own tracking system.
>
> My preference would be to at least do the conversion to bugzilla on the
> current s
http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
I'm pretty sure that sourceforge runs its own tracking system.
My preference would be to at least do the conversion to bugzilla on the
current systems in place. There are scripts available that do the
conversion from RT, easily found by Goo
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