Re: [Freeciv-Dev] (PR#12188) Alt-t key does not work

2007-12-12 Thread Christian Knoke
URL: http://bugs.freeciv.org/Ticket/Display.html?id=12188 Hello, Du schriebst am 11. Dec um 01:22 Uhr: It's a keyboard command in 2.1. If it had been fixed 2 years ago, that would have been a good time to change it. Now, it's embedded in the help system and translations. Let's keep

Re: [Freeciv-Dev] (PR#12188) Alt-t key does not work

2007-12-12 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=12188 Christian Knoke wrote: important, the Alt-t command for the main map (mouse cursor hovering over it) does not do anything at all. Worse, the numpad cursor keys for moving OK, the t-command does that hilite thing. OK, good.

Re: [Freeciv-Dev] (PR#12188) Alt-t key does not work

2007-12-12 Thread Christian Knoke
URL: http://bugs.freeciv.org/Ticket/Display.html?id=12188 important, the Alt-t command for the main map (mouse cursor hovering over it) does not do anything at all. Worse, the numpad cursor keys for moving OK, the t-command does that hilite thing. Christian -- Christian Knoke

Re: [Freeciv-Dev] (PR#12188) Alt-t key does not work

2007-12-12 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=12188 Looking at Jason's suggestion for 2.2 and beyond, CONTROL+SHIFT+LMB toggles workers on the main map. So, it makes some sense for this to be CONTROL+SHIFT+RMB (instead of 't') to show the overlay. Committed trunk revision 14156.

Re: [Freeciv-Dev] (PR#39957) multiple bugs in HACK handling

2007-12-12 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39957 Jason Dorje Short wrote: But the point is that having HACK access allows you to write directly to the filesystem, through the /save command among others. HACK access should only be given when you do not mind the user having write

[Freeciv-Dev] (PR#39957) multiple bugs in HACK handling

2007-12-12 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39957 [wsimpson - Wed Dec 12 14:25:21 2007]: Jason Dorje Short wrote: But the point is that having HACK access allows you to write directly to the filesystem, through the /save command among others. HACK access should only be

Re: [Freeciv-Dev] (PR#39960) reducing the number of *_info messages sent to client (pass 1)

2007-12-12 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39960 After straightening twisted code paths, and examining verbose debug logs, and much testing: only eliminated sending 2 game_info() and 1 player_info() packets, which is not much return on the investment. It does reveal that most

[Freeciv-Dev] (PR#39965) Uncompressed Compressed savegames use differing whitespace

2007-12-12 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39965 I noticed that savegames using no compression (level 0) and savegames using compression (at least the default level 6) use completely different line end whitespace, and so the the two files yield more differences than content. I

[Freeciv-Dev] (PR#39954) Savegame got corrupted - Bug? Cannot Meet with nations any longer.

2007-12-12 Thread
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39954 Yes! It had moved my units all about, i just thought save data from something else just got overlay'd or injected into my savegame, but what you say fits too. And in earlier versions (FC210) i'd not know which player i was in a

[Freeciv-Dev] (PR#39961) Open trading tabs from previous turns have wrong data during current trading...

2007-12-12 Thread
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39961 Diplomacy - not trading, my apologies, somebody pleae correct the title of this report =) ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#39959) SaveGame compression level changes when Leaving (re)Loading savegames!

2007-12-12 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39959 Leave and Load is identical to Quit and Load, except that Quit also exits the client, potentially saving the local client and message options. You'll note in the Game menu that server options are separate. But anybody would think that