http://bugs.freeciv.org/Ticket/Display.html?id=40007 >
> [wsimpson - Mon Jan 14 05:22:11 2008]:
>
> Was finally able to get some labels showing in Japanese (mostly _Quit,
> _Cancel, but hardly any other buttons) -- the upgrade dialog showed
English,
> and it didn't crash
That means that the
On Jan 14, 2008 6:56 PM, Tess Lomax <[EMAIL PROTECTED]> wrote:
> I just installed freeciv from source using make && make install on a
> twin dual core opteron. (Tyan K8SE mobo (s2892 mobo), dual 285 cpus, 2Gb
> Reg.ECC RAM, NVidia 6800GT], running x86-64 SL5 (RHEL5).
>
> The program runs as far as
http://bugs.freeciv.org/Ticket/Display.html?id=39792 >
I'm pretty sure the bug here is more than just removing the assert. In
the examples given, there WAS more to explore. Yet exploration stopped,
and (presumably) inside the explore code the unit was turned off of
explore mode, which isn't sup
http://bugs.freeciv.org/Ticket/Display.html?id=40008 >
> [wsimpson - Fri Jan 11 18:48:25 2008]:
>
> Agro Rachmatullah wrote:
> > However, the server sends Japanese message to all players (e.g., turn
> > X starts)! Which means it will irritate people that can't understand
> > Japanese.
>
> I al
http://bugs.freeciv.org/Ticket/Display.html?id=40018 >
Agree with Madeline. Unfortunately, he's already committed the patch,
even though he knew it was not the "proper fix"
Could you post a patch that undoes his, calling the mysql api properly?
___
http://bugs.freeciv.org/Ticket/Display.html?id=39792 >
OK, I've merged the tickets, they are failing in the same place.
An assert is supposed to be added by developers to detect impossible
conditions. In this case, it looks like a piece of debugging
accidentally left in -- it wasn't in the or
http://bugs.freeciv.org/Ticket/Display.html?id=40010 >
Hi William,
sorry for replying by e-mail instead of using the bug tracker, but I
can't log in as guest (and I don't have an account)
> Thank you, that helps narrow down a previously reported problem.
>
> However, I'm not personally able t
http://bugs.freeciv.org/Ticket/Display.html?id=40018 >
> [EMAIL PROTECTED] - Tue Jan 15 02:16:57 2008]:
>
> Auth enabled server had died because of nasty SQL.
There are as far as I know two ways that foreign SQL could
be injected when auth is enabled: via the user name and via
a new user passw
http://bugs.freeciv.org/Ticket/Display.html?id=40018 >
On 15/01/2008, Marko Lindqvist wrote:
>
> Auth enabled server had died because of nasty SQL. Will commit
> attached fix immediately.
Of course, in a number of situations it should be allowed character.
Proper fix would be escaping nasty c
http://bugs.freeciv.org/Ticket/Display.html?id=40018 >
Auth enabled server had died because of nasty SQL. Will commit
attached fix immediately.
- ML
diff -Nurd -X.diff_ignore freeciv/utility/shared.c freeciv/utility/shared.c
--- freeciv/utility/shared.c 2008-01-15 04:04:10.0 +0200
++
http://bugs.freeciv.org/Ticket/Display.html?id=40001 >
This transaction appears to have no content
You're right. There you go.
Joan
2008/1/15, [EMAIL PROTECTED] <[EMAIL PROTECTED]>:
>
>
> http://bugs.freeciv.org/Ticket/Display.html?id=40001 >
>
> On Jan 14, 2008 9:33 PM, Joan Creus <[EMAIL PROT
http://bugs.freeciv.org/Ticket/Display.html?id=40001 >
On Jan 14, 2008 9:33 PM, Joan Creus <[EMAIL PROTECTED]> wrote:
> So, last patch (for now) for catalan.ruleset in 2.1.
>
> Basically, it's the same as the current ruleset, with no translatable
> strings changed, and:
>[...]
It's almost perfec
http://bugs.freeciv.org/Ticket/Display.html?id=40001 >
This transaction appears to have no content
So, last patch (for now) for catalan.ruleset in 2.1.
Basically, it's the same as the current ruleset, with no translatable
strings changed, and:
- two more rulers.
- removed "portuguese" from civil
http://bugs.freeciv.org/Ticket/Display.html?id=40010 >
Christian Renz wrote:
> sorry for replying by e-mail instead of using the bug tracker, but I
> can't log in as guest (and I don't have an account)
>
We want you to reply by email. That's how you send us nice attachments
___
http://bugs.freeciv.org/Ticket/Display.html?id=40011 >
Thank you for the bad savegame! This is the worst I've ever seen. It will
help in debugging our future code
Sadly, the 2.1 border generation code is very buggy, and has a tendency to
crash whenever cities change hands out of sight. Fo
http://bugs.freeciv.org/Ticket/Display.html?id=40017 >
Thanks for the report.
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev
http://bugs.freeciv.org/Ticket/Display.html?id=40017 >
Hello I use freeciv-2.1.2-sdl client on windows XP SP2
Fall of program happend after:
1. start civserver
2. set aifill 30
3. start civclient
4. join game
5. start game
6. crash with this code in civclient.RPT
---
Error occured on Monday, Janu
http://bugs.freeciv.org/Ticket/Display.html?id=40016 >
Thank you, that helps narrow down a previously reported problem.
However, I'm not personally able to reproduce. I'll try staring at the
code to see whether anything leaps to mind
___
Freeci
http://bugs.freeciv.org/Ticket/Display.html?id=40010 >
Thank you, that helps narrow down a previously reported problem.
However, I'm not personally able to reproduce. I'll try staring at the
code to see whether anything leaps to mind
___
Freeci
http://bugs.freeciv.org/Ticket/Display.html?id=40016 >
Hello:
civclient crashed with following error message to terminal when message
in message pane was double-clicked after pressing "Turn Done" but before
civclient had processed turn:
[...]
civclient: messagewin_common.c:165: get_message: As
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