http://bugs.freeciv.org/Ticket/Display.html?id=40372 >
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Brought to my attention at http://forum.freeciv.org/viewtopic.php?t=5468
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http://bugs.freeciv.org/Ticket/Display.html?id=40370 >
2008/7/10 Jason Dorje Short:
> borders should ALWAYS grow to cover at least the city area in time.
Attached patch does just that. All this (not only this patch) needs
playtesting, of course.
- ML
diff -Nurd -X.diff_ignore freeciv/server
http://bugs.freeciv.org/Ticket/Display.html?id=40370 >
Marko Lindqvist wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=40370 >
>
> 2008/7/10 Jason Dorje Short:
>> Yes, sucks. Whoever designed it obviously never actually played the
>> game. Borders never expand, even to the area covered
http://bugs.freeciv.org/Ticket/Display.html?id=40370 >
2008/7/10 Jason Dorje Short:
>
> Yes, sucks. Whoever designed it obviously never actually played the
> game. Borders never expand, even to the area covered by the city, while
> you're in a phase of growth. This means no matter how long you
http://bugs.freeciv.org/Ticket/Display.html?id=40371 >
Finally figured out a much better way to make the editor
related pixbufs. :]
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diff --git a/client/gui-gtk-2.0/editgui.c b/client/gui-gtk-2.0/editgui.c
in