Re: [Freeciv-Dev] (PR#40370) borders algorithm sucks

2008-07-22 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=40370 > A lower granularity should be possible. Either the setting should allow the border_sq value to be set or it should be a floating-point value. Note for instance that the citymap is of radius sqrt(5) which is neither 2 nor 3. _

Re: [Freeciv-Dev] (PR#40389) [Patch] Avoid bogus "max rate exceeded" -messages

2008-07-22 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40389 > 2008/7/22 Jason Dorje Short: > > And what's the purpose of the return value anyway? Wouldn't the > simplest fix be just to change the != to < in the three comparisons? It would work, but I consider it very ugly. We would be looking in the

[Freeciv-Dev] (PR#40394) [Patch] IPv6: Correct address family in socket() calls

2008-07-22 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40394 > Use address family from sockaddr instead of hardcoded AF_INET (IPv4). Difference between IPv4 and IPv6 version of Broadcast/Multicast is more complex one, so those parts not touched. - ML diff -Nurd -X.diff_ignore freeciv/client/clinet.c

[Freeciv-Dev] (PR#40395) [Patch] Fix to amphibious unit goto

2008-07-22 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40395 > Goto accepts move from city to any tile from city for amphibious units. Fix attached. - ML diff -Nurd -X.diff_ignore freeciv/common/aicore/pf_tools.c freeciv/common/aicore/pf_tools.c --- freeciv/common/aicore/pf_tools.c2008-03-29 07

[Freeciv-Dev] (PR#40396) [Patch] Riverboats support

2008-07-22 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40396 > This patch adds unit class flag "RiverNative" that works identically to "RoadNative", but for river tiles instead of road tiles. These units consider any tile with river native terrain. - ML diff -Nurd -X.diff_ignore freeciv/common/movem

Re: [Freeciv-Dev] (PR#40389) [Patch] Avoid bogus "max rate exceeded" -messages

2008-07-22 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40389 > 2008/7/22 Marko Lindqvist: > 2008/7/22 Jason Dorje Short: >> On the other hand changing the function to return the new value (a >> struct player_economic) so that it didn't have side effects, might be >> worthwhile. > > Yes, that would proba

[Freeciv-Dev] (PR#40397) [Patch] Handicaps bitvector

2008-07-22 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40397 > This patch turns ai handicaps into bitvector so new bits can be added in the future. - ML diff -Nurd -X.diff_ignore freeciv/common/player.c freeciv/common/player.c --- freeciv/common/player.c 2008-04-17 10:49:41.0 +0300 +++ f

[Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-07-22 Thread Freeciv guest user
http://bugs.freeciv.org/Ticket/Display.html?id=40316 > [EMAIL PROTECTED]: Hi, Attached patch will let the cities be visible in the fog after you viewed them with a unit or something else. Note that if you test it on a savegame affected by the current bug you will have to give the client the cha

[Freeciv-Dev] (PR#40213) No way to turn worker display from main map

2008-07-22 Thread Freeciv guest user
http://bugs.freeciv.org/Ticket/Display.html?id=40213 > > [book - So 20. Jul 2008, 22:29:40]: > > > [EMAIL PROTECTED] - So 20. Jul 2008, 18:15:03] > > > Since there hasn't been done anything here > > for a month I assumed that this would be an > > ideal training ground for newbies. ;) > > It wa

Re: [Freeciv-Dev] (PR#40396) [Patch] Riverboats support

2008-07-22 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40396 > 2008/7/22 Jason Dorje Short: > > Why can't sea units be native to river? AI assumes that sea units never enter land tiles and land units never enter ocean tiles. If unit can enter tiles from both metaterrains, it should be marked as "Both"

Re: [Freeciv-Dev] (PR#40177) [Patched] Shared common library

2008-07-22 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40177 > 2008/4/2 Marko Lindqvist: > On 01/04/2008, Per I. Mathisen wrote: > >> There will be additional problems from people who cannot find >> the shared library after running 'make install' (because they don't >> have /usr/local/lib in /etc/ld.c

Re: [Freeciv-Dev] (PR#40396) [Patch] Riverboats support

2008-07-22 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=40396 > On Tue, Jul 22, 2008 at 2:04 PM, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=40396 > > > This patch adds unit class flag "RiverNative" that works identically > to "RoadNative", but for river

[Freeciv-Dev] (PR#40398) [Patch] AI: sea & air danger motivates Coastal & SAM building

2008-07-22 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40398 > Now that AI no longer builds 'accidentally' Coastal defenses or SAM batteries in response to land danger, this patch makes it to build them in response to appropriate dangers. - ML diff -Nurd -X.diff_ignore freeciv/ai/advmilitary.c freec

[Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-07-22 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40316 > > [guest - Tue Jul 22 22:34:42 2008]: > > [EMAIL PROTECTED]: > > Attached patch will let the cities be visible > in the fog after you viewed them with a unit or > something else. Note that if you test it on a > savegame affected by the curr

Re: [Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-07-22 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=40316 > On Tue, Jul 22, 2008 at 4:34 PM, guest user wrote: > Attached patch will let the cities be visible in the fog after you > viewed them with a unit or something else. Note that if you test it on a > savegame affected by the current bug you wi

Re: [Freeciv-Dev] (PR#40177) [Patched] Shared common library

2008-07-22 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=40177 > It would be good to get feedback from packagers - like Jordi Mallach, the debian packager - on this concept. -jason ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo

[Freeciv-Dev] (PR#40144) [Patch] Build multiple clients at once

2008-07-22 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=40144 > For the record I think this is a great idea. -jason ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev