http://bugs.freeciv.org/Ticket/Display.html?id=40144 >
For the record I think this is a great idea.
-jason
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http://bugs.freeciv.org/Ticket/Display.html?id=40177 >
It would be good to get feedback from packagers - like Jordi Mallach,
the debian packager - on this concept.
-jason
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http://bugs.freeciv.org/Ticket/Display.html?id=40316 >
On Tue, Jul 22, 2008 at 4:34 PM, guest user wrote:
> Attached patch will let the cities be visible in the fog after you
> viewed them with a unit or something else. Note that if you test it on a
> savegame affected by the current bug you wi
http://bugs.freeciv.org/Ticket/Display.html?id=40316 >
> [guest - Tue Jul 22 22:34:42 2008]:
>
> [EMAIL PROTECTED]:
>
> Attached patch will let the cities be visible
> in the fog after you viewed them with a unit or
> something else. Note that if you test it on a
> savegame affected by the curr
http://bugs.freeciv.org/Ticket/Display.html?id=40398 >
Now that AI no longer builds 'accidentally' Coastal defenses or SAM
batteries in response to land danger, this patch makes it to build
them in response to appropriate dangers.
- ML
diff -Nurd -X.diff_ignore freeciv/ai/advmilitary.c freec
http://bugs.freeciv.org/Ticket/Display.html?id=40396 >
On Tue, Jul 22, 2008 at 2:04 PM, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=40396 >
>
> This patch adds unit class flag "RiverNative" that works identically
> to "RoadNative", but for river
http://bugs.freeciv.org/Ticket/Display.html?id=40177 >
2008/4/2 Marko Lindqvist:
> On 01/04/2008, Per I. Mathisen wrote:
>
>> There will be additional problems from people who cannot find
>> the shared library after running 'make install' (because they don't
>> have /usr/local/lib in /etc/ld.c
http://bugs.freeciv.org/Ticket/Display.html?id=40396 >
2008/7/22 Jason Dorje Short:
>
> Why can't sea units be native to river?
AI assumes that sea units never enter land tiles and land units never
enter ocean tiles. If unit can enter tiles from both metaterrains, it
should be marked as "Both"
http://bugs.freeciv.org/Ticket/Display.html?id=40213 >
> [book - So 20. Jul 2008, 22:29:40]:
>
> > [EMAIL PROTECTED] - So 20. Jul 2008, 18:15:03]
>
> > Since there hasn't been done anything here
> > for a month I assumed that this would be an
> > ideal training ground for newbies. ;)
>
> It wa
http://bugs.freeciv.org/Ticket/Display.html?id=40316 >
[EMAIL PROTECTED]:
Hi,
Attached patch will let the cities be visible in the fog after you
viewed them with a unit or something else. Note that if you test it on a
savegame affected by the current bug you will have to give the client
the cha
http://bugs.freeciv.org/Ticket/Display.html?id=40397 >
This patch turns ai handicaps into bitvector so new bits can be added
in the future.
- ML
diff -Nurd -X.diff_ignore freeciv/common/player.c freeciv/common/player.c
--- freeciv/common/player.c 2008-04-17 10:49:41.0 +0300
+++ f
http://bugs.freeciv.org/Ticket/Display.html?id=40389 >
2008/7/22 Marko Lindqvist:
> 2008/7/22 Jason Dorje Short:
>> On the other hand changing the function to return the new value (a
>> struct player_economic) so that it didn't have side effects, might be
>> worthwhile.
>
> Yes, that would proba
http://bugs.freeciv.org/Ticket/Display.html?id=40396 >
This patch adds unit class flag "RiverNative" that works identically
to "RoadNative", but for river tiles instead of road tiles. These
units consider any tile with river native terrain.
- ML
diff -Nurd -X.diff_ignore freeciv/common/movem
http://bugs.freeciv.org/Ticket/Display.html?id=40395 >
Goto accepts move from city to any tile from city for amphibious
units. Fix attached.
- ML
diff -Nurd -X.diff_ignore freeciv/common/aicore/pf_tools.c
freeciv/common/aicore/pf_tools.c
--- freeciv/common/aicore/pf_tools.c2008-03-29 07
http://bugs.freeciv.org/Ticket/Display.html?id=40394 >
Use address family from sockaddr instead of hardcoded AF_INET (IPv4).
Difference between IPv4 and IPv6 version of Broadcast/Multicast is
more complex one, so those parts not touched.
- ML
diff -Nurd -X.diff_ignore freeciv/client/clinet.c
http://bugs.freeciv.org/Ticket/Display.html?id=40389 >
2008/7/22 Jason Dorje Short:
>
> And what's the purpose of the return value anyway? Wouldn't the
> simplest fix be just to change the != to < in the three comparisons?
It would work, but I consider it very ugly. We would be looking in
the
http://bugs.freeciv.org/Ticket/Display.html?id=40370 >
A lower granularity should be possible. Either the setting should
allow the border_sq value to be set or it should be a floating-point
value. Note for instance that the citymap is of radius sqrt(5) which
is neither 2 nor 3.
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