Re: [Freeciv-Dev] borders and fog of war

2008-07-25 Thread Daniel Markstedt
On Fri, 25 Jul 2008 19:02:47 +0900, Per Inge Mathisen [EMAIL PROTECTED] wrote: On Thu, Jul 24, 2008 at 6:34 PM, Madeline Book [EMAIL PROTECTED] wrote: I disagree with this game rule, it is not good for gameplay. The reason being is that it would make sneaking up on cities easier. An

[Freeciv-Dev] (PR#40401) consistent segfault

2008-07-25 Thread r7
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40401 This transaction appears to have no content hi all getting consistent segfault behaviour. please find attached gdb trace. version info: [EMAIL PROTECTED] BLAG]# uname -ori rpm -q freeciv 2.6.25.10-libre.86.fc9.1.i686 i386

Re: [Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-07-25 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316 2008/7/25 Marko Lindqvist: You seem to be avoiding setting ptile-worked to NULL when server requests it by sending worked == IDENTITY_NUMBER_ZERO. It seems to me that problem has to be in server side sending such information in the

[Freeciv-Dev] (PR#40403) [Patch] AI invasion improvement

2008-07-25 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40403 Store actual number of attack or occupy capable units in city.ai.invasion instead of just one bit telling if such units exist or not. This makes it possible to concentrate attacks in the future. This patch already makes AI not to

[Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-07-25 Thread Freeciv guest user
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316 [EMAIL PROTECTED] - Fr 25. Jul 2008, 16:12:11]: It seems to me that problem has to be in server side sending such information in the first place. Something wrong with send_tile_info()? Thanks for the hint. The same I did on the

[Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-07-25 Thread Freeciv guest user
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316 [EMAIL PROTECTED] - Fr 25. Jul 2008, 16:12:11]: It seems to me that problem has to be in server side sending such information in the first place. Something wrong with send_tile_info()? Thanks for the hint. The same I did on the

Re: [Freeciv-Dev] borders and fog of war

2008-07-25 Thread Madeline Book
On 7/25/08, Daniel Markstedt [EMAIL PROTECTED] wrote: On Fri, 25 Jul 2008 19:02:47 +0900, Per Inge Mathisen [EMAIL PROTECTED] wrote: On Thu, Jul 24, 2008 at 6:34 PM, Madeline Book [EMAIL PROTECTED] wrote: I disagree with this game rule, it is not good for gameplay. The reason being

[Freeciv-Dev] (PR#40404) [Patch] AI: improvement_effect_value() considers affected unit classes

2008-07-25 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40404 For number of effect types, check limitations on affected unit classes. - ML diff -Nurd -X.diff_ignore freeciv/ai/aicity.c freeciv/ai/aicity.c --- freeciv/ai/aicity.c 2008-07-18 22:08:33.0 +0300 +++ freeciv/ai/aicity.c

[Freeciv-Dev] (PR#40405) [Patch] IPv6: Use getnameinfo() to get information about incoming connections

2008-07-25 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40405 $subject - ML diff -Nurd -X.diff_ignore freeciv/client/servers.c freeciv/client/servers.c --- freeciv/client/servers.c2008-07-25 00:24:56.0 +0300 +++ freeciv/client/servers.c2008-07-26 00:33:14.0 +0300 @@