http://bugs.freeciv.org/Ticket/Display.html?id=40316 >
> tile_city() returns real current situation. Instead server should
> send to client what player knows. Player may think there is a city in
> fogged tile, when in reality city has been destroyed since last seen,
> or new city has been founde
http://bugs.freeciv.org/Ticket/Display.html?id=40410 >
After several patches preparing codebase for IPv6 support, this patch
actually adds it. Affected connections are server <-> client and
metaserver <-> server. LAN multicast is still completely IPv4 based.
- ML
diff -Nurd -X.diff_ignore fr
http://bugs.freeciv.org/Ticket/Display.html?id=40401 >
2008/7/27 r7:
>
> This transaction appears to have no content
>
> Jason wrote:
>
>> http://bugs.freeciv.org/Ticket/Display.html?id=40401 >
>>
>> Just on a hunch, try running it without sound: civclient -P none I
>> believe it is.
>
> how do g
http://bugs.freeciv.org/Ticket/Display.html?id=40316 >
tile_city() returns real current situation. Instead server should
send to client what player knows. Player may think there is a city in
fogged tile, when in reality city has been destroyed since last seen,
or new city has been founded to til
http://bugs.freeciv.org/Ticket/Display.html?id=40409 >
When hut code decides to give a city, but tile is not good for one,
unit with "Settlers" flag is given. Instead, one with "Cities" flag
should be given. Attached patch corrects this. Also fixes crash when
there is no proper unittype availabl
http://bugs.freeciv.org/Ticket/Display.html?id=40401 >
This transaction appears to have no content
Jason wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=40401 >
>
> Just on a hunch, try running it without sound: civclient -P none I
> believe it is.
how do get gdb to accept the civclien
http://bugs.freeciv.org/Ticket/Display.html?id=40316 >
Indeed Marko is right; this is a server problem after all. You should
be sending the city ID of the dumb city. This code has been rewritten
however and apparently I no longer have any clue how it works. See
maphand.h.
-jason
__
http://bugs.freeciv.org/Ticket/Display.html?id=40408 >
On Sat, Jul 26, 2008 at 7:47 PM, Nicolas R. Wadhwani <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=40408 >
>
> Hi,
>
> In current trunk version if you capture an enemy city it still looks like it
> would belong
http://bugs.freeciv.org/Ticket/Display.html?id=40177 >
On Sat, Jul 26, 2008 at 10:51 AM, Andreas Røsdal <[EMAIL PROTECTED]> wrote:
> I'm wondering if a shared common library, as implemented in this
> patch, would reduce the memory usage when running many civclient
> processes on the same system
http://bugs.freeciv.org/Ticket/Display.html?id=40401 >
Just on a hunch, try running it without sound: civclient -P none I
believe it is.
Also, you showed the behavior of the program in gdb but not a backtrace.
After it crashes type "bt full" and send the output from that.
Thirdly, you're runni
Hi,
Can you add this file to the freeciv (and can I send to you eo.po file, of
course)?
I don't know how I could add Esperanto language support otherwise!
The Trunk-version sometimes has "Esperant" nation and sometimes have not;
the Freeciv official web-site is under updating, so I can't
subscr
http://bugs.freeciv.org/Ticket/Display.html?id=40407 >
In Civ II you can turn on to see the 'strongest'
unit on top of a city - is it possible to do this in freeciv? I
checked the client options but didn't see it.
Comments on email to/from Madeline Book:
"This does not exist in freeciv; you c
http://bugs.freeciv.org/Ticket/Display.html?id=40406 >
Client Version: 2.1.3
D:\Games\Freeciv-2.1.3-gtk2\civclient.exe
Bug/issue: Because our online game is normally only being played one turn
per day/login session, we don't see ANY messages from when we weren't online
OR from when our turn sta
http://bugs.freeciv.org/Ticket/Display.html?id=40382 >
Thanks a lot Madeline,
Hmmm, I can't remember if you can see the strongest unit inside ANY city
(sorry). I guess from a tactical/logical point of view it doesn't make
sense that you can see what the 'enemy' has in its defences.
However I t
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