On 10/27/08, Yoav Luft <[EMAIL PROTECTED]> wrote:
> I decided to add a more complex and interesting trade
> system for freeciv. Something much like Civ3 trade system
> with special resources that can be trade and are requisite
> for building certain buildings. I'm not quite sure how
> it should be
http://bugs.freeciv.org/Ticket/Display.html?id=40536 >
Good stuff. There remains only one weird thing that I
could find: now when a figher or bomber is made to
attack an enemy city or unit via goto, it first tries
to go to a closer "safe" tile and only then make the
attack approach. For example,
http://bugs.freeciv.org/Ticket/Display.html?id=40544 >
$subject
- ML
diff -Nurd -X.diff_ignore freeciv/server/auth.c freeciv/server/auth.c
--- freeciv/server/auth.c 2008-10-28 17:56:15.0 +0200
+++ freeciv/server/auth.c 2008-10-28 22:44:05.0 +0200
@@ -199,7 +199,7
http://bugs.freeciv.org/Ticket/Display.html?id=40541 >
When cross-compiling for Windows, I got warning about redefinition of
OUT. Attached patch fixes that namespace conflict by renaming OUT as
AILOG_OUT.
- ML
diff -Nurd -X.diff_ignore freeciv/ai/ailog.c freeciv/ai/ailog.c
--- freeciv/ai/ail