[Freeciv-Dev] (PR#40622) Patch: grammatical corrections in the swedish translation

2009-01-04 Thread Erik Larsson
http://bugs.freeciv.org/Ticket/Display.html?id=40622 > Hi, Here is a patch for the swedish translation. It corrects two grammatical mistakes. /Erik Index: sv.po === --- sv.po (revision 15393) +++ sv.po (working copy) @@ -20730,7

Re: [Freeciv-Dev] (PR#40622) Patch: grammatical corrections in the swedish translation

2009-01-04 Thread Erik Larsson
http://bugs.freeciv.org/Ticket/Display.html?id=40622 > The patch is against the trunk (rev. 15280). I compared the branches S2_0 and S2_1 and they both contain the line which my patch changes. I am quite new to subversion and all the terms surrounding it... was that satisfactory answers to your

Re: [Freeciv-Dev] (PR#40617) Assertion with RiverNative flag

2009-01-04 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40617 > 2009/1/2 Marko Lindqvist: > 2009/1/2 Yoav Luft: >>> civserver: advmilitary.c:1183: kill_something_with: Assertion `SEA_MOVING >>> == utype_move_type(boattype)' failed. > > >> or at least check that the >> movement type is not "land"? > > .

Re: [Freeciv-Dev] (PR#40622) Patch: grammatical corrections in the swedish translation

2009-01-04 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=40622 > Against which version/branch is the patch? Have you compared several branches? Daniel On Sun, 04 Jan 2009 07:24:36 +0900, Erik Larsson wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=40622 > > > Hi, > > Here is a patch for the

[Freeciv-Dev] (PR#40623) Tech tree should have icons for settler actions

2009-01-04 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40623 > GTK -client: Tech tree does not show any icons indicating which technology makes it possible for settlers to build fortresses, airbases, farmland... it should. - ML ___ Freeciv-dev mailing li

[Freeciv-Dev] (PR#40624) Editor behavior when there is no military bases in ruleset

2009-01-04 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40624 > Maybe it should be impossible to select military base tool at all when ruleset has no base types at all. Currently it ends printing error message "...because 0 is not a valid base type id" (this is not too bad, at least it doesn't crash)

Re: [Freeciv-Dev] (PR#40612) AutoReply: Patch: migration

2009-01-04 Thread Matthias Pfafferodt
http://bugs.freeciv.org/Ticket/Display.html?id=40612 > The migration patch (version 6) changes: - split the patch in three parts: * the patch * patch to add an option for the food check * some freelog(LOG_NORMAL,...) debugging messages The patch was tested. Matthias diff -ur -X./freeci

Re: [Freeciv-Dev] (PR#40619) AutoReply: gold upkeep

2009-01-04 Thread Matthias Pfafferodt
http://bugs.freeciv.org/Ticket/Display.html?id=40619 > The gold upkeep patch (version 2) changes: - give the struct for the list some memory and free all used memory - split the patch in two parts: * the patch * some freelog(LOG_NORMAL,...) debugging messages - correct an error in the defin

[Freeciv-Dev] (PR#40626) Improved graphics for "Stratege" tileset

2009-01-04 Thread john w. bjerk
http://bugs.freeciv.org/Ticket/Display.html?id=40626 > I created an appropriately stylzed nuke explosion, and a visually distinct medieval cityset. get them here: http://forum.freeciv.org/viewtopic.php?p=22563#22563 --- j. w. bjerk / "eleazar" www.jwbjerk.com ___

[Freeciv-Dev] (PR#40625) "Lake" tiles for 2.2, Amplio

2009-01-04 Thread john w. bjerk
http://bugs.freeciv.org/Ticket/Display.html?id=40625 > I created the requested images for the "lake" terrain for the amplio tileset. see here: http://forum.freeciv.org/viewtopic.php?p=22599#22599 --- j. w. bjerk / "eleazar" www.jwbjerk.com ___

Re: [Freeciv-Dev] compilers that aren't C99

2009-01-04 Thread Vasco Alexandre da Silva Costa
On Fri, Jan 2, 2009 at 8:55 PM, Brandon Van Every wrote: > On Fri, Jan 2, 2009 at 3:08 PM, Marko Lindqvist wrote: >> >> I have been told that VisualStudio lacks several C99 features (and >> has incompatible implementation for some, I believe) simply because >> it's not even meant to be C compile

Re: [Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv

2009-01-04 Thread Brandon J. Van Every
http://bugs.freeciv.org/Ticket/Display.html?id=16811 > I think this should be in the ticket, so I'm sending it to RT. On Sun, Jan 4, 2009 at 3:47 PM, Kevin Benton wrote: > Brandon J. Van Every wrote: >> >> I don't see any big deal >> with RT because it's not my first instinct to look for someon

Re: [Freeciv-Dev] compilers that aren't C99

2009-01-04 Thread Brandon Van Every
On Sun, Jan 4, 2009 at 5:52 PM, Vasco Alexandre da Silva Costa wrote: > On Fri, Jan 2, 2009 at 8:55 PM, Brandon Van Every wrote: >> >> One could argue that GNU is C centric, being obsessed with the ability >> to bring up programs on all systems, no matter how obscure. Also, >> most "advanced" la

[Freeciv-Dev] (PR#40625) "Lake" tiles for 2.2, Amplio

2009-01-04 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40625 > > [jwbj...@gmail.com - Mon Jan 05 03:13:15 2009]: > > It's not clear to me if caz has implemented the code for lakes > yet. I just wanted graphics to be ready. As far as I know lakes are defined in the terrain ruleset file (since the edito

[Freeciv-Dev] (PR#40624) Editor behavior when there is no military bases in ruleset

2009-01-04 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40624 > > [cazf...@gmail.com - Sun Jan 04 21:38:32 2009]: > > Maybe it should be impossible to select military base tool at all > when ruleset has no base types at all. Currently it ends printing > error message "...because 0 is not a valid base ty

Re: [Freeciv-Dev] (PR#40625) "Lake" tiles for 2.2, Amplio

2009-01-04 Thread john w. bjerk
http://bugs.freeciv.org/Ticket/Display.html?id=40625 > Thanks, It's not clear to me if caz has implemented the code for lakes yet. I just wanted graphics to be ready. --- j. w. bjerk / "eleazar" www.jwbjerk.com On Jan 4, 2009, at 8:30 PM, Madeline Book wrote: > > http://bugs.freeci