http://bugs.freeciv.org/Ticket/Display.html?id=40648 >
Implements a property for modifying the amount of gold
in the player's treasury. Arbitrary maximum of 100. ;)
---
もう少しお金はどうですか。
client/gui-gtk-2.0/editprop.c | 17 ++
http://bugs.freeciv.org/Ticket/Display.html?id=40647 >
Tested in S2_1
The 'Empire_Size_Mod' effect for a government generates a helptext that
says:
* The first unhappy citizen in each city due to civilization size will
appear when you have X cities.
This effect is a negative number, and th
I was looking through the default effects.ruleset in S2_1 and noticed
something that looks like a discrepancy:
Communism doesn't have a Empire_Size_Step effect. Is this intended, or an
overight?
Daniel
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http://bugs.freeciv.org/Ticket/Display.html?id=40646 >
Attached patch changes the selection rectangle drawing
code to use xor instead overwriting pixel values. This
means that it can be erased by just drawing over itself
again, rather than redrawing all of the sprites at all
of the tiles that it
http://bugs.freeciv.org/Ticket/Display.html?id=40643 >
> [bart.demey...@esperanto.be - Thu Jan 08 20:11:15 2009]:
>
> freeciv version 2.1.5
> Ubuntu 8.10
>
> In my first cities I build first a granary, when I afterwords
> build a settler my food is for example 5/20, while it should
> at least b
http://bugs.freeciv.org/Ticket/Display.html?id=40644 >
> [cazf...@gmail.com - Thu Jan 08 20:25:03 2009]:
>
> Attached patch adds support to iterate though players, cities, and
> units to lua scripting.
>
> I decided not to use iterator objects with all the memory handling
> they would require
http://bugs.freeciv.org/Ticket/Display.html?id=40643 >
freeciv version 2.1.5
Ubuntu 8.10
In my first cities I build first a granary, when I afterwords build a
settler my food is for example 5/20, while it should at least be 10/20.
When the city grows, it rightfully goes to 15/30.
Bart
http://bugs.freeciv.org/Ticket/Display.html?id=40644 >
Attached patch adds support to iterate though players, cities, and
units to lua scripting.
I decided not to use iterator objects with all the memory handling
they would require. Instead, script can call
iterate_[players|cities|units]() and
http://bugs.freeciv.org/Ticket/Display.html?id=40642 >
This patch restores saving of border information in a 2.1 savegame
compatible way. In fact, code is basically copied from S2_1 and
modified just a bit. In general, borders rewrite is producing quite
similar borders system what we had in 2.1.
http://bugs.freeciv.org/Ticket/Display.html?id=40607 >
> [guest - Wed Jan 07 22:25:51 2009]:
>
> > [cazf...@gmail.com - Mi 07. Jan 2009, 18:43:54]:
> > /*
> >* Note: If you add a new event, make sure you make a similar
> change
> >* to the events array in common/events.c using GEN_EV,
http://bugs.freeciv.org/Ticket/Display.html?id=40629 >
2009/1/6 Marko Lindqvist:
>
> This patch moves border handling from player maps (and vision sites)
> to master map.
- Compile fix
- Fixed city transfer
- ML
MainmapBorders_40629-3.diff.bz2
Description: BZip2 compressed data
http://bugs.freeciv.org/Ticket/Display.html?id=40641 >
2009/1/8 Marko Lindqvist:
>
> Check from sanitycheck.c:477 is failing for some autogames. It means
> that some city is in players cities list, but is owned by someone
> else.
Ignore this. It was accidentally removed line in my own patch.
http://bugs.freeciv.org/Ticket/Display.html?id=40641 >
Check from sanitycheck.c:477 is failing for some autogames. It means
that some city is in players cities list, but is owned by someone
else.
I have some patches applied, but I don't see how they could affect
this, except by allowing game t
http://bugs.freeciv.org/Ticket/Display.html?id=40177 >
2009/1/8 Madeline Book:
> Maybe dummy.c could be renamed civclient.c and the
> existing civclient.[ch] renamed to client.[ch]? Or
> perhaps client_main.[ch] would be a better name,
> since there is already "clinet". It's just that
> calling i
http://bugs.freeciv.org/Ticket/Display.html?id=40629 >
2009/1/6 Marko Lindqvist:
>
> This patch moves border handling from player maps (and vision sites)
> to master map.
Fixed a number of bugs
- ML
MainmapBorders_40629-2.diff.bz2
Description: BZip2 compressed data
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