http://bugs.freeciv.org/Ticket/Display.html?id=40655 >
2009/1/10 Madeline Book:
>
> If a user tries to ally with another player and is at war
> with one of their allies, the server correctly disallows
> the alliance, but does not notify the user of the reason.
> The accept button just does nothin
http://bugs.freeciv.org/Ticket/Display.html?id=40633 >
2009/1/7 Marko Lindqvist:
> Attached patch replaces ClaimTerritory flag with border radius
> property for each base. In the process civ1 & civ2 rulesets are fixed
> so that their fortress has no territory claiming properties.
Updated again
http://bugs.freeciv.org/Ticket/Display.html?id=40656 >
SVN trunk current gtk2
The borders bug (territory just conquered is not available for cities) has
become even worse since very recent. GTK2 restart doesn't help anymore.
Christian
--
Christian Knoke* * *http://ckn
http://bugs.freeciv.org/Ticket/Display.html?id=40616 >
Hello,
I did not apply or compile either of these patches, but they appear to be
consistent with our earlier discussions.
Sincerely,
James McClain
On Sat, Jan 10, 2009 at 4:13 AM, Madeline Book wrote:
>
> http://bugs.freeciv.org/Ticket/Di
http://bugs.freeciv.org/Ticket/Display.html?id=40655 >
> [cazf...@gmail.com - Sun Jan 11 14:21:43 2009]:
>
> 2009/1/10 Madeline Book:
> >
> > If a user tries to ally with another player and is at war
> > with one of their allies, the server correctly disallows
> > the alliance, but does not noti
http://bugs.freeciv.org/Ticket/Display.html?id=40657 >
I checked the event list in common/events.h, common/events.c and
server/scripting/api.pkg. With the attached patch the lists in all files are
identical (but not in the same order).
Matthias
diff -urN -X./freeciv-2.1.99svn15412/diff_ignore
http://bugs.freeciv.org/Ticket/Display.html?id=40658 >
When an alliance is cancelled the server tries to resolve unit
stacks by teleporting "illegal" units to the nearest city of
their owner. By cleverly arranging stacks of units and swapping
key cities, two players can thus purposely teleport un
On 1/10/09, Brandon Van Every wrote:
> I learned that in the default rules an explorer can pillage. This
> strikes me as a bug. Why should a non-military unit, able to move
> through a peaceful border, be allowed to pillage? Or does peace
> itself prevent pillaging? Anyways, seems like an awfu