Follow-up Comment #8, bug #13498 (project freeciv):
This crash has happened to me 3 times in LTXV now. Each time was just after
entering / destroying an empty size 1 city. Each time the city was the
capital city and the losing player was not RIP. Kevin551
Follow-up Comment #9, bug #13498 (project freeciv):
This crash has happened to me 3 times in LTXV now. Each
time was just after entering / destroying an empty size
1 city. Each time the city was the capital city and the
losing player was not RIP. Kevin551
Confirmed. Thanks for the
Update of bug #13498 (project freeciv):
Assigned to:None = mbook
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Reply to this item at:
http://gna.org/bugs/?13498
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Update of bug #13498 (project freeciv):
Severity: 3 - Normal = 4 - Important
Priority: 5 - Normal = 7 - High
Status:None = Confirmed
Follow-up Comment #10, bug #13498 (project freeciv):
Hmm well, I managed to get one crash but then never
again, even retracing the same steps from the same
savegame with the same binary. Furthermore the back-
trace showed a slightly different code path, but
still basically a map redraw from a
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40776
The game plays back the sound sample for each step a unit takes. This can be
really annoying when you have everything connected via rail! Please change
it so that the sound loops or only plays once.
The game plays back the sound sample