[Freeciv-Dev] [bug #13603] [patch] update for health patch

2009-05-31 Thread Matthias Pfafferodt
URL: Summary: [patch] update for health patch Project: Freeciv Submitted by: syntron Submitted on: Sonntag 31.05.2009 um 13:59 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #13583] [patch] shield2gold_basics (was PR#40761)

2009-05-31 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #13583 (project freeciv): add comment to the range limitation. Due to the definition of /common/unittype.c:utype_upkeep_cost() this effect can only be used with a range of player or world. (file #5854) ___ Additio

[Freeciv-Dev] [bug #13603] [patch] update for health patch

2009-05-31 Thread Marko Lindqvist
Update of bug #13603 (project freeciv): Assigned to:None => cazfi ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #13603] [patch] update for health patch

2009-05-31 Thread Marko Lindqvist
Follow-up Comment #1, bug #13603 (project freeciv): Name of the variable city_health_effects should be changed since it contains negated value, maybe 'city_illness_effects'. For another ticket: I also noticed that pcity->pollution affects illness, but client does not show it ( get_city_dialog_i

[Freeciv-Dev] [bug #13595] [patch] remove unigold struct

2009-05-31 Thread Marko Lindqvist
Update of bug #13595 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #13603] [patch] update for health patch

2009-05-31 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #13603 (project freeciv): changes in version 2: - rename city_health_effects to city_illness_effects (file #5855) ___ Additional Item Attachment: File name: version2-health.patch.diff Size:0 KB __

[Freeciv-Dev] [bug #13599] [RFC; patch] pollution on lakes / ocean

2009-05-31 Thread Marko Lindqvist
Follow-up Comment #1, bug #13599 (project freeciv): "- AI code to use the new units and to clear pollution" This is BIG obstacle for this change, and I won't accept this change without this one being addressed. Otherwise AIs constantly lead world to global warming and that would only frustrate

[Freeciv-Dev] [bug #13604] [patch] show effect of pollution on illness

2009-05-31 Thread Matthias Pfafferodt
URL: Summary: [patch] show effect of pollution on illness Project: Freeciv Submitted by: syntron Submitted on: Sonntag 31.05.2009 um 15:39 Category: general Severity: 3 - Norma

[Freeciv-Dev] [bug #13604] [patch] show effect of pollution on illness

2009-05-31 Thread Marko Lindqvist
Update of bug #13604 (project freeciv): Assigned to:None => cazfi ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #13604] [patch] show effect of pollution on illness

2009-05-31 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #13604 (project freeciv): ups - missed a semicolon and one call to city_illness() ... (file #5857) ___ Additional Item Attachment: File name: version2-health.patch.diff Size:0 KB ___

[Freeciv-Dev] [bug #13604] [patch] show effect of pollution on illness

2009-05-31 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #13604 (project freeciv): and added the wrong file ... (file #5858) ___ Additional Item Attachment: File name: version2-health1.patch.diffSize:4 KB _

[Freeciv-Dev] [bug #13600] ruleset requirement option: negated

2009-05-31 Thread Marko Lindqvist
Follow-up Comment #1, bug #13600 (project freeciv): Going slightly off topic; it's on purpose so that you can build new kind of plant in a city that already has one. Otherwise player would be forced to sell old one before *starting* to build new one, meaning old plant would not be used in the pro

[Freeciv-Dev] [bug #13600] ruleset requirement option: negated

2009-05-31 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #13600 (project freeciv): OK; but it should working, or? (it is not used at all in the ruleset ...) ___ Reply to this item at: ___ Nac

[Freeciv-Dev] [bug #13605] Pollution's effect to plague probability should be ruleset configurable

2009-05-31 Thread Marko Lindqvist
URL: Summary: Pollution's effect to plague probability should be ruleset configurable Project: Freeciv Submitted by: cazfi Submitted on: Sunday 05/31/2009 at 19:21 Category: None

[Freeciv-Dev] [bug #13605] Pollution's effect to plague probability should be ruleset configurable

2009-05-31 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #13605 (project freeciv): attached patch does: - rename ruleset option health_trade_penalty to illness_trade_penalty - add ruleset option illness_pollution_factor (file #5859) ___ Additional Item Attachment:

[Freeciv-Dev] [bug #13605] Pollution's effect to plague probability should be ruleset configurable

2009-05-31 Thread Marko Lindqvist
Update of bug #13605 (project freeciv): Assigned to:None => cazfi ___ Follow-up Comment #2: Thanks. Although I'm not sure I like "rename ruleset option health_trade_penalty to illness_tr

[Freeciv-Dev] [bug #13596] [patch] use city_refresh queue

2009-05-31 Thread Marko Lindqvist
Update of bug #13596 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #13573] [Patch] Libtool minimum version

2009-05-31 Thread Marko Lindqvist
Update of bug #13573 (project freeciv): Status:None => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #13607] Mysterious Missing Citizen

2009-05-31 Thread anonymous
URL: Summary: Mysterious Missing Citizen Project: Freeciv Submitted by: None Submitted on: Monday 06/01/2009 at 01:02 CEST Category: None Severity: 3 - Normal P

[Freeciv-Dev] [bug #13608] [Patch] Tech_Cost_Factor effect

2009-05-31 Thread Marko Lindqvist
URL: Summary: [Patch] Tech_Cost_Factor effect Project: Freeciv Submitted by: cazfi Submitted on: Monday 06/01/2009 at 02:13 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #13404] "-R ranklog" flag does not produce ranklog

2009-05-31 Thread Marko Lindqvist
Update of bug #13404 (project freeciv): Status:None => Invalid Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #13598] [patch] update rulesets (missing part of 13582)

2009-05-31 Thread Marko Lindqvist
Update of bug #13598 (project freeciv): Status:None => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #13525] [Patch] Scrollable options window

2009-05-31 Thread Madeline Book
Update of bug #13525 (project freeciv): Status: Ready For Test => Confirmed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #13540] [Patch] Enable/disable GObject signal callbacks

2009-05-31 Thread Madeline Book
Update of bug #13540 (project freeciv): Status: Ready For Test => Confirmed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #13541] [Patch] Fix bug hiding boolean columns in object list

2009-05-31 Thread Madeline Book
Update of bug #13541 (project freeciv): Status: Ready For Test => Confirmed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] (PR#40801) SVN Build Failure (ai/advdomestic)

2009-05-31 Thread Matt Taylor
http://bugs.freeciv.org/Ticket/Display.html?id=40801 > advdomestic.c:42:25: error: advdomestic.h: No such file or directory advdomestic.c:237: warning: no previous prototype for ‘domestic_advisor_choose_build’ using current SVN HEAD revision advdomestic.c:42:25: error: advdomestic.h: No such f

[Freeciv-Dev] (PR#40229) [Patch] SaveScenario

2009-05-31 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40229 > > [cazf...@gmail.com - Tue May 05 21:12:39 2009]: > > 2008/5/4 Marko Lindqvist : > > > >  This adds server command for saving current game as scenario > > (and not as regular savegame) > > New version > > Scenario info structure now cont

[Freeciv-Dev] (PR#40801) SVN Build Failure (ai/advdomestic)

2009-05-31 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40801 > > [mt.kine...@gmail.com - Sun May 31 23:53:54 2009]: > > advdomestic.c:42:25: error: advdomestic.h: No such file or directory > advdomestic.c:237: warning: no previous prototype for > ‘domestic_advisor_choose_build’ > > > using current SVN

[Freeciv-Dev] [bug #13607] Mysterious Missing Citizen

2009-05-31 Thread anonymous
Follow-up Comment #1, bug #13607 (project freeciv): Oops! Wrong savegame... that was several turns later. The real save game is attached to this post, and re-loading it DOES fix the problem - which BTW locked up not only the game, but the entire X11 GUI. A re-start of X11 was required, after whic