[Freeciv-Dev] [bug #13550] [Patch] Property editor widget overhaul

2009-06-01 Thread Madeline Book
Update of bug #13550 (project freeciv): Status: Ready For Test => Confirmed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #13546] [Patch] Always select first object in property editor object list

2009-06-01 Thread Madeline Book
Update of bug #13546 (project freeciv): Status: Ready For Test => Confirmed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #13544] [Patch] Menu item for game/scenario properties

2009-06-01 Thread Madeline Book
Update of bug #13544 (project freeciv): Status: Ready For Test => Confirmed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #13543] [Patch] Sanitize strings in object list columns

2009-06-01 Thread Madeline Book
Update of bug #13543 (project freeciv): Status: Ready For Test => Confirmed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #13542] [Patch] Game scenario properties in property editor

2009-06-01 Thread Madeline Book
Update of bug #13542 (project freeciv): Status: Ready For Test => Confirmed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #13600] ruleset requirement option: negated

2009-06-01 Thread Marko Lindqvist
Follow-up Comment #8, bug #13600 (project freeciv): It's not negating the effect, but requirement of the effect. 'nreq' stands for 'negated requirements'. ___ Reply to this item at:

[Freeciv-Dev] [bug #13605] Pollution's effect to plague probability should be ruleset configurable

2009-06-01 Thread Matthias Pfafferodt
Follow-up Comment #5, bug #13605 (project freeciv): please look at gna#13611 there the entire illness calculation is reworked. In this patch you could simple delete the ceil()-function. ___ Reply to this item at:

[Freeciv-Dev] [bug #13600] ruleset requirement option: negated

2009-06-01 Thread Matthias Pfafferodt
Follow-up Comment #7, bug #13600 (project freeciv): If I understand the code right, the same functions are used for effects and buildings. So I could negate an effect in the effects 'reqs' part to implement the 'nreqs'. ___ Reply to this i

[Freeciv-Dev] [bug #13600] ruleset requirement option: negated

2009-06-01 Thread Marko Lindqvist
Follow-up Comment #6, bug #13600 (project freeciv): "Would it be possible to include a hint in the README.effects file" ...effect or requirement is negated... What do you mean by negated effect? It seems to me that it should simple say that "requirement is negated". ___

[Freeciv-Dev] [bug #13608] [Patch] Tech_Cost_Factor effect

2009-06-01 Thread Marko Lindqvist
Update of bug #13608 (project freeciv): Status:None => Ready For Test ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #13603] [patch] update for health patch

2009-06-01 Thread Marko Lindqvist
Update of bug #13603 (project freeciv): Status:None => Ready For Test ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #13600] ruleset requirement option: negated

2009-06-01 Thread Marko Lindqvist
Update of bug #13600 (project freeciv): Status:None => Ready For Test Assigned to:None => cazfi ___ Reply to this item at:

[Freeciv-Dev] [bug #13605] Pollution's effect to plague probability should be ruleset configurable

2009-06-01 Thread Marko Lindqvist
Follow-up Comment #4, bug #13605 (project freeciv): pollution_penality -> pollution_penalty Currently server is not necessarily linked against libm. Use of ceil() require libm. Maybe this code can be reworked so that no new dependency to libm would be introduced. ___

[Freeciv-Dev] [bug #13600] ruleset requirement option: negated

2009-06-01 Thread Matthias Pfafferodt
Follow-up Comment #5, bug #13600 (project freeciv): Thanks for your patch! I tested it and freeciv is runing now with the changed ruleset. The desired effect for the Hydro Plant is there ... Would it be possible to include a hint in the README.effects file (version2-nreqs_impr.patch.diff)? Does

[Freeciv-Dev] [bug #13603] [patch] update for health patch

2009-06-01 Thread Marko Lindqvist
Follow-up Comment #3, bug #13603 (project freeciv): Changed comment "illness effects" -> "health effects" (file #5872) ___ Additional Item Attachment: File name: FixHealth_13603.diff Size:0 KB _

[Freeciv-Dev] [bug #13611] [patch] rework city health

2009-06-01 Thread Marko Lindqvist
Update of bug #13611 (project freeciv): Assigned to:None => cazfi ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #13600] ruleset requirement option: negated

2009-06-01 Thread Marko Lindqvist
Follow-up Comment #4, bug #13600 (project freeciv): Attached patch increases MAX_NUM_REQS to 10 and, more importantly, adds ruleset loading time check that it's not exceeded. This way user at least gets sensible error message immediately instead of weird crash later on. (file #5871)

[Freeciv-Dev] [bug #13611] [patch] rework city health

2009-06-01 Thread Matthias Pfafferodt
URL: Summary: [patch] rework city health Project: Freeciv Submitted by: syntron Submitted on: Montag 01.06.2009 um 17:50 Category: None Severity: 3 - Normal Pri

[Freeciv-Dev] [bug #13605] Pollution's effect to plague probability should be ruleset configurable

2009-06-01 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #13605 (project freeciv): version 2: - rename health_trade_penalty to illness_trade_infection remark: I don't like the calculation of the illness possibility and yesterday evening I reworked the entire illness calculation. More in another patch. (file #5867) __

[Freeciv-Dev] [bug #13600] ruleset requirement option: negated

2009-06-01 Thread Marko Lindqvist
Follow-up Comment #3, bug #13600 (project freeciv): I debugged this and it turned out that problem was not in the fact that requirements are 'negated' but in their amount. There is hardcoded constant MAX_NUM_REQS = 4 and more reqs chokes the network code. This limitation is not even documented!

[Freeciv-Dev] [bug #13572] [Bugfix] autoconf < 2.60 fails (AC_PROG_SED)

2009-06-01 Thread Marko Lindqvist
Update of bug #13572 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

Re: [Freeciv-Dev] (PR#40229) [Patch] SaveScenario

2009-06-01 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40229 > 2009/6/1 Madeline Book : > >> [cazf...@gmail.com - Tue May 05 21:12:39 2009]: >> >> 2008/5/4 Marko Lindqvist : >> > >> >  This adds server command for saving current game as scenario >> > (and not as regular savegame) >> >>  New version >> >>