URL: <http://gna.org/patch/?1195>
Summary: AI: Increase want for trade routes when economy is weak Project: Freeciv Submitted by: cazfi Submitted on: Sunday 07/19/2009 at 04:09 Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any _______________________________________________________ Details: With my private ruleset and server settings AI constantly ends to 100% tax rate, 0% science rate. Attached patch makes AI to build more caravans when its economy is weak. It makes situation better with my rules. I still have to carefully test how it affects games with default ruleset and server settings before committing. There is general problem that in economic crisis AI only increases tax rate but does nothing else to fix the situation. This is because setting the tax rate to 100% in itself usually provides enough gold. It then considers economic situation fixed ("I have no need for marketplaces and I can very well pay upkeep for a couple of more colosseums.") Then when 100% tax rate is not enough to support all the non-economic buildings it starts building coinage on more and more cities. Again, since coinage provides enough gold, it sees no pressing need for marketplaces (in other cities). _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Sunday 07/19/2009 at 04:09 Name: EmergencyTradeRoutes.diff Size: 906B By: cazfi <http://gna.org/patch/download.php?file_id=6224> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?1195> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev