Follow-up Comment #14, bug #13891 (project freeciv):
For translating unit name in server side, shouldn't it put
translated name in unit_link() and text_tag_replace_text() to
always use that name?
Like you answered in the previous message, it depends of the local of the
emitter. If the
Follow-up Comment #4, bug #14035 (project freeciv):
It is a save game for trunk/.
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Follow-up Comment #5, patch #1238 (project freeciv):
Joan - I'll add Elinor and Felipa to your ruleset.
Daniel - Please close this ticket; it is merging with patch #1246.
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Follow-up Comment #6, patch #1203 (project freeciv):
1) I plan to commit original move illness into its own section patch.
I will attach a diff against the current trunk to this ticket
2) Sorting values in game.ruleset and adding default values to default
ruleset is good (as it is often
URL:
http://gna.org/bugs/?14149
Summary: 'slow_invasions' is set by the ruleset; remove its
definition in game.c
Project: Freeciv
Submitted by: syntron
Submitted on: Dienstag 18.08.2009 um 12:08
Category: general
URL:
http://gna.org/patch/?1251
Summary: cleanup of game.ruleset files
Project: Freeciv
Submitted by: syntron
Submitted on: Dienstag 18.08.2009 um 12:10
Category: general
Priority: 3 - Low
Follow-up Comment #1, patch #1252 (project freeciv):
version 2:
* add missing change from game.rgame to game.server.rgame
(file #6478)
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Additional Item Attachment:
File name: version2-cleanup-of-load_ruleset_game.patch Size:28 KB
URL:
http://gna.org/patch/?1252
Summary: cleanup of load_ruleset_game()
Project: Freeciv
Submitted by: syntron
Submitted on: Dienstag 18.08.2009 um 12:23
Category: general
Priority: 3 - Low
URL:
http://gna.org/patch/?1253
Summary: add 'bool city_ok' to unit survival functions
Project: Freeciv
Submitted by: syntron
Submitted on: Dienstag 18.08.2009 um 13:31
Category: general
Priority: 5 -
URL:
http://gna.org/patch/?1254
Summary: generalize bounce_unit()
Project: Freeciv
Submitted by: syntron
Submitted on: Dienstag 18.08.2009 um 13:32
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?1255
Summary: Kingdom of Prester John (fictional nation)
Project: Freeciv
Submitted by: kudra
Submitted on: Tuesday 08/18/2009 at 11:41
Category: rulesets
Priority: 3 - Low
Update of bug #14149 (project freeciv):
Assigned to:None = cazfi
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Update of patch #1251 (project freeciv):
Assigned to:None = cazfi
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Follow-up Comment #1, patch #1255 (project freeciv):
Where does this nation come from, and is it subject for copyright
restrictions?
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Follow-up Comment #10, bug #14037 (project freeciv):
I updated some low level functions for this patch. Please apply the following
two patches:
https://gna.org/patch/index.php?1253
https://gna.org/patch/index.php?1254
transfer_unit() should:
- If unit can still exist in the tile, or is in
Follow-up Comment #2, patch #1252 (project freeciv):
How should the functions in registry.c be changed to send a
message to the clients? An extra argument 'char *err_msg' could
be added to each of these functions. It would be NULL if there
is no error, else it would contain the error message
Update of patch #1241 (project freeciv):
Assigned to:None = cazfi
Planned Release:None = 2.2.0
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Follow-up Comment #2, patch #1255 (project freeciv):
The nation comes from medieval legend. It appears for example in John
Mandeville (14th century), Otto of Freising (12th century) and the Letter of
Prester John (12th century). From roughly the 12th until the 17th century
people believed that
Update of patch #1238 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
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Follow-up Comment #6:
Closed as
Update of patch #1188 (project freeciv):
Status: In Progress = Done
Open/Closed:Open = Closed
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URL:
http://gna.org/bugs/?14151
Summary: AI objects to you being allied with enemy when you
are not
Project: Freeciv
Submitted by: kudra
Submitted on: Tuesday 08/18/2009 at 22:00
Category: ai
Severity: 2
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