[Freeciv-Dev] [bug #13891] [Patch] Chat colors and other improvements

2009-08-18 Thread pepeto
Follow-up Comment #14, bug #13891 (project freeciv): For translating unit name in server side, shouldn't it put translated name in unit_link() and text_tag_replace_text() to always use that name? Like you answered in the previous message, it depends of the local of the emitter. If the

[Freeciv-Dev] [bug #14035] pf_fuel_map finishes on infinite loop

2009-08-18 Thread pepeto
Follow-up Comment #4, bug #14035 (project freeciv): It is a save game for trunk/. ___ Reply to this item at: http://gna.org/bugs/?14035 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #1238] Add nation: Toulousain

2009-08-18 Thread Ann
Follow-up Comment #5, patch #1238 (project freeciv): Joan - I'll add Elinor and Felipa to your ruleset. Daniel - Please close this ticket; it is merging with patch #1246. ___ Reply to this item at: http://gna.org/patch/?1238

[Freeciv-Dev] [patch #1203] move ruleset option illness into its own section

2009-08-18 Thread Matthias Pfafferodt
Follow-up Comment #6, patch #1203 (project freeciv): 1) I plan to commit original move illness into its own section patch. I will attach a diff against the current trunk to this ticket 2) Sorting values in game.ruleset and adding default values to default ruleset is good (as it is often

[Freeciv-Dev] [bug #14149] 'slow_invasions' is set by the ruleset; remove its definition in game.c

2009-08-18 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?14149 Summary: 'slow_invasions' is set by the ruleset; remove its definition in game.c Project: Freeciv Submitted by: syntron Submitted on: Dienstag 18.08.2009 um 12:08 Category: general

[Freeciv-Dev] [patch #1251] cleanup of game.ruleset files

2009-08-18 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?1251 Summary: cleanup of game.ruleset files Project: Freeciv Submitted by: syntron Submitted on: Dienstag 18.08.2009 um 12:10 Category: general Priority: 3 - Low

[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()

2009-08-18 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #1252 (project freeciv): version 2: * add missing change from game.rgame to game.server.rgame (file #6478) ___ Additional Item Attachment: File name: version2-cleanup-of-load_ruleset_game.patch Size:28 KB

[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()

2009-08-18 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?1252 Summary: cleanup of load_ruleset_game() Project: Freeciv Submitted by: syntron Submitted on: Dienstag 18.08.2009 um 12:23 Category: general Priority: 3 - Low

[Freeciv-Dev] [patch #1253] add 'bool city_ok' to unit survival functions

2009-08-18 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?1253 Summary: add 'bool city_ok' to unit survival functions Project: Freeciv Submitted by: syntron Submitted on: Dienstag 18.08.2009 um 13:31 Category: general Priority: 5 -

[Freeciv-Dev] [patch #1254] generalize bounce_unit()

2009-08-18 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?1254 Summary: generalize bounce_unit() Project: Freeciv Submitted by: syntron Submitted on: Dienstag 18.08.2009 um 13:32 Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)

2009-08-18 Thread Ann
URL: http://gna.org/patch/?1255 Summary: Kingdom of Prester John (fictional nation) Project: Freeciv Submitted by: kudra Submitted on: Tuesday 08/18/2009 at 11:41 Category: rulesets Priority: 3 - Low

[Freeciv-Dev] [bug #14149] 'slow_invasions' is set by the ruleset; remove its definition in game.c

2009-08-18 Thread Marko Lindqvist
Update of bug #14149 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/bugs/?14149 ___ Message sent

[Freeciv-Dev] [patch #1251] cleanup of game.ruleset files

2009-08-18 Thread Marko Lindqvist
Update of patch #1251 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/patch/?1251 ___ Message sent

[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)

2009-08-18 Thread Per I. Mathisen
Follow-up Comment #1, patch #1255 (project freeciv): Where does this nation come from, and is it subject for copyright restrictions? ___ Reply to this item at: http://gna.org/patch/?1255 ___

[Freeciv-Dev] [bug #14037] unit_change_homecity_handling() teleports units

2009-08-18 Thread Matthias Pfafferodt
Follow-up Comment #10, bug #14037 (project freeciv): I updated some low level functions for this patch. Please apply the following two patches: https://gna.org/patch/index.php?1253 https://gna.org/patch/index.php?1254 transfer_unit() should: - If unit can still exist in the tile, or is in

[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()

2009-08-18 Thread Marko Lindqvist
Follow-up Comment #2, patch #1252 (project freeciv): How should the functions in registry.c be changed to send a message to the clients? An extra argument 'char *err_msg' could be added to each of these functions. It would be NULL if there is no error, else it would contain the error message

[Freeciv-Dev] [patch #1241] AI should not complain about its own treaty

2009-08-18 Thread Marko Lindqvist
Update of patch #1241 (project freeciv): Assigned to:None = cazfi Planned Release:None = 2.2.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)

2009-08-18 Thread Ann
Follow-up Comment #2, patch #1255 (project freeciv): The nation comes from medieval legend. It appears for example in John Mandeville (14th century), Otto of Freising (12th century) and the Letter of Prester John (12th century). From roughly the 12th until the 17th century people believed that

[Freeciv-Dev] [patch #1238] Add nation: Toulousain

2009-08-18 Thread Daniel Markstedt
Update of patch #1238 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #6: Closed as

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-08-18 Thread Marko Lindqvist
Update of patch #1188 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14151] AI objects to you being allied with enemy when you are not

2009-08-18 Thread Ann
URL: http://gna.org/bugs/?14151 Summary: AI objects to you being allied with enemy when you are not Project: Freeciv Submitted by: kudra Submitted on: Tuesday 08/18/2009 at 22:00 Category: ai Severity: 2