[Freeciv-Dev] [bug #14106] civserver should use --bind= address when connecting to the metaserver, too

2009-09-05 Thread anonymous
Follow-up Comment #4, bug #14106 (project freeciv): > > In the end, it appears that --Bind-meta= is a > > more sensible thing to do in the case of a multihomed host > Why is that? It seems to me that this only forces user to enter same IP > twice; once for --bind and second time for --Bind-meta.

[Freeciv-Dev] [bug #14106] civserver should use --bind= address when connecting to the metaserver, too

2009-09-05 Thread Marko Lindqvist
Follow-up Comment #3, bug #14106 (project freeciv): > In the end, it appears that --Bind-meta= is a > more sensible thing to do in the case of a multihomed host Why is that? It seems to me that this only forces user to enter same IP twice; once for --bind and second time for --Bind-meta. Actual

[Freeciv-Dev] [bug #14230] add new server state S_S_SAVEGAME to prevent changing of the ruleset after a savegame was loaded

2009-09-05 Thread Marko Lindqvist
Update of bug #14230 (project freeciv): Assigned to:None => cazfi Planned Release:None => 2.2.0 ___ Follow-up Comment #1: - This change may

[Freeciv-Dev] [patch #1282] Featured text: link marks on map

2009-09-05 Thread pepeto
URL: Summary: Featured text: link marks on map Project: Freeciv Submitted by: pepeto Submitted on: samedi 05.09.2009 à 23:53 Category: client Priority: 3 - Low

[Freeciv-Dev] [bug #13465] wrong savename used for savefile name generation

2009-09-05 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #13465 (project freeciv): this patch adds a new command 'clientset' which is identical to 'set' but considers the special case of 'savename' (others are possible) missing is a check if a savegame is loaded; if the patch in bug #14230 is applied a corresponding check can

[Freeciv-Dev] [patch #1271] Featured text: simulate Book's colors

2009-09-05 Thread Marko Lindqvist
Update of patch #1271 (project freeciv): Assigned to:None => cazfi ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1279] Remove traderoute color hacks

2009-09-05 Thread Marko Lindqvist
Update of patch #1279 (project freeciv): Assigned to:None => cazfi Planned Release:None => 2.2.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #1276] Featured text: short cuts in gtk2 client

2009-09-05 Thread Marko Lindqvist
Update of patch #1276 (project freeciv): Assigned to:None => cazfi ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()

2009-09-05 Thread Marko Lindqvist
Follow-up Comment #8, patch #1252 (project freeciv): - I guess "xxx_BRIDE_COST" should be "xxx_BRIBE_COST" :-) In general min/max checks should be only against illegal values, and not restricting too much what ruleset can do. So I'd set some max values to ridiculously high values to make sure no

[Freeciv-Dev] [patch #1270] Featured text protocol

2009-09-05 Thread Marko Lindqvist
Update of patch #1270 (project freeciv): Status: In Progress => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] (PR#20855) Starting techs and team play

2009-09-05 Thread Pepeto
http://bugs.freeciv.org/Ticket/Display.html?id=20855 > > [cazf...@gmail.com - Sam. Sep. 05 20:21:16 2009]: > > > Can you make an updated patch? > > > - ML I could... I made techlevel giving free random techs more, like you suggested. Index: server/srv_main.c =

[Freeciv-Dev] [bug #13803] [Patch] Start position cleanup and extension

2009-09-05 Thread Marko Lindqvist
Follow-up Comment #1, bug #13803 (project freeciv): Updated against svn. Untested, as something in scenario saving + loading seems to be broken. (file #6581) ___ Additional Item Attachment: File name: StartposEditRewrite_13803.diff.bz2 S

[Freeciv-Dev] [bug #14221] notify.all and notify.player don't work in lua scripts

2009-09-05 Thread Marko Lindqvist
Follow-up Comment #3, bug #14221 (project freeciv): Will you make patches? ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ _

[Freeciv-Dev] [bug #14245] [Bugfix] Autosaves overwritten with game end saves

2009-09-05 Thread Marko Lindqvist
URL: Summary: [Bugfix] Autosaves overwritten with game end saves Project: Freeciv Submitted by: cazfi Submitted on: Sunday 09/06/2009 at 00:18 Category: general Severity: 4 - I

[Freeciv-Dev] [patch #1280] add offline events

2009-09-05 Thread Marko Lindqvist
Update of patch #1280 (project freeciv): Assigned to:None => cazfi Planned Release:None => 2.2.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #1280] add offline events

2009-09-05 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #1280 (project freeciv): small update: * do not be to clever; consider also pplayer == NULL (message to _all_ connections) (file #6579) ___ Additional Item Attachment: File name: version2-0001-add-offline-even

[Freeciv-Dev] [bug #13501] auto save overwrites existing save games

2009-09-05 Thread Marko Lindqvist
Update of bug #13501 (project freeciv): Category:None => client-gtk-2.0 Severity: 3 - Normal => 5 - Blocker Planned Release:None => 2.1.10

[Freeciv-Dev] [bug #13465] wrong savename used for savefile name generation

2009-09-05 Thread Marko Lindqvist
Update of bug #13465 (project freeciv): Severity: 3 - Normal => 5 - Blocker Planned Release:None => 2.1.10 ___ Reply to this item at:

[Freeciv-Dev] [patch #1281] add server setting for the number of turns offline events are saved

2009-09-05 Thread Matthias Pfafferodt
URL: Summary: add server setting for the number of turns offline events are saved Project: Freeciv Submitted by: syntron Submitted on: Samstag 05.09.2009 um 22:24 Category: general

[Freeciv-Dev] [patch #1280] add offline events

2009-09-05 Thread Matthias Pfafferodt
URL: Summary: add offline events Project: Freeciv Submitted by: syntron Submitted on: Samstag 05.09.2009 um 22:22 Category: general Priority: 1 - Later Status

Re: [Freeciv-Dev] (PR#20855) Starting techs and team play

2009-09-05 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=20855 > 2009/5/4 Pepeto : > >> [cazf...@gmail.com - Mon May 04 12:31:15 2009]: >> >> 2007/10/18 Pepeto _ : >> > >> > My previous patches are wrong. It seems that global_init_tech, init_tech >> > and techlevel never worked well with team games, since

Re: [Freeciv-Dev] "Planned Release" field for scheduling bug fixing

2009-09-05 Thread Matthias Pfafferodt
Is it possible to add this field to the sortable fields? If we go to 2.2 it would be nice to know that is tagged for this version ... Thanks Matthias Am Sunday 16 August 2009 14:56:51 schrieb Daniel Markstedt: > There's now a gna.org bug tracker field for "Planned Release" for > scheduling bug

[Freeciv-Dev] Towards 2.2

2009-09-05 Thread Marko Lindqvist
Instead of just deciding everything among maintainers, I call all developers to comment on how we approach 2.2 release. Branching: Since I seem to be the only active maintainer at the moment, there is no need to agree on some specific date that will suit for everybody. Instead I'm taking more flex

[Freeciv-Dev] [patch #1277] Remove airgoto.[ch]

2009-09-05 Thread Marko Lindqvist
Update of patch #1277 (project freeciv): Status:None => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #1277] Remove airgoto.[ch]

2009-09-05 Thread Marko Lindqvist
Follow-up Comment #1, patch #1277 (project freeciv): Thanks. Committed. If you remove some source files in the future, don't add that actual removal to patch. Just mention in the comment that those files should be removed. That makes patches smaller. File removal is not done by the patch anyway,

Re: [Freeciv-Dev] Please consider posting patches as .diff instead of .patch

2009-09-05 Thread Marko Lindqvist
2009/9/5 Bernd Jendrissek : > > Can't find it either :(  Maybe you can hack something up with > diff.external that points at a script that does something like > sed '/^diff/s/a\/trunk\///' over the patch? Not worth it. Need to use "-p2" is not that big an issue for me. - ML __

[Freeciv-Dev] [bug #14237] /cmdlevel command bugs

2009-09-05 Thread Marko Lindqvist
Update of bug #14237 (project freeciv): Assigned to:None => cazfi Planned Release:None => 2.1.10 ___ Reply to this item at:

[Freeciv-Dev] [bug #14037] unit_change_homecity_handling() teleports units

2009-09-05 Thread Matthias Pfafferodt
Follow-up Comment #11, bug #14037 (project freeciv): updated patch; changes: * readd check for nearest city in disband_city() * remove city _after_ message to the player is send (city_name() is used) (file #6576) ___ Additional Item Atta

[Freeciv-Dev] [bug #14236] bases claiming territory

2009-09-05 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #14236 (project freeciv): the attached savegame shows two problems with the current code 1. near Zagreb a fortress is build. In the next turn the city will be disbanded into a settler but the territory will still be claimed. Another nation can't build new cities within