Follow-up Comment #2, patch #1271 (project freeciv):
- Added color parameters to couple of notify_player() calls
where they were still missing. I hope there is no more.
Could I ask you where did you find them?
Too bad these don't cause compiler error as it's vararg function
What function
Follow-up Comment #1, patch #1282 (project freeciv):
Updated against rev 15912.
(file #6597)
___
Additional Item Attachment:
File name: trunk_link_marks15912.diff Size:18 KB
Follow-up Comment #3, patch #1271 (project freeciv):
Attached new version of the patch:
* Moved color macros to common/featured_text.h (maybe they would be also used
by the client).
* Renamed 'foreground' and 'background' parameters as 'fg_color' and
'bg_color', it should be clearer.
* Added
Follow-up Comment #2, bug #13465 (project freeciv):
the updated version of the patch uses S_S_SAVEGAME as defined in bug #14230
(file #6599)
___
Additional Item Attachment:
File name:
Follow-up Comment #4, patch #1258 (project freeciv):
updated patch; changes
* all 4 patches within one patch
* bugfix within map_fog_tile() (saved the owner, if a unit move revales
ownership and it is fogged again within the same turn)
(file #6602)
Follow-up Comment #2, patch #1266 (project freeciv):
updated version of the patch
(file #6603)
___
Additional Item Attachment:
File name: 0001-add-option-to-restrict-the-use-of-road-and-rails-for.diff
Size:6 KB
Follow-up Comment #1, patch #1264 (project freeciv):
updated patch
* make pick_random_tech_researched() save if no tech is researched
(file #6604)
___
Additional Item Attachment:
File name: 0001-add-tech-upkeep.diff Size:12 KB
Follow-up Comment #1, patch #1262 (project freeciv):
different checks if a tech is lost
* check settler activities
* check city production
* check goverment
includes patch #1267
(file #6605)
___
Additional Item Attachment:
File name:
Follow-up Comment #1, patch #1263 (project freeciv):
updated patch
* includes patch #1268
* based on updated patch #1262 (different checks if a tech is lost )
(file #6606)
___
Additional Item Attachment:
File name:
URL:
http://gna.org/patch/?1285
Summary: add offline chat
Project: Freeciv
Submitted by: syntron
Submitted on: Montag 07.09.2009 um 21:33
Category: general
Priority: 1 - Later
Status:
Follow-up Comment #3, bug #14230 (project freeciv):
at the moment it is possible to change the ruleset
after a savegame was loaded. This will result in
strange error messages.
The problem is present in S2_1 too, right? Can you make S2_1 version of this
patch?
Follow-up Comment #3, patch #1285 (project freeciv):
one last comment why chat messages are special: a user could send a lot of
chat messages to hide some server messages
___
Reply to this item at:
http://gna.org/patch/?1285
URL:
http://gna.org/bugs/?14264
Summary: wish: border walls
Project: Freeciv
Submitted by: None
Submitted on: Tuesday 09/08/2009 at 01:32 CEST
Category: None
Severity: 1 - Wish
Priority: 5
13 matches
Mail list logo